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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-15 14:56:32 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-15 14:56:32 +0100 |
commit | b87055f7a5f9fb82378ec6da22002dab8c709fd5 (patch) | |
tree | 1dada6041b8131cb7475cd5309b98eecd94a1d55 | |
parent | Wires now power repeaters properly (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index f036473c1..e5a3fd735 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -490,7 +490,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire { - for (size_t i = 0; i < 4; i++) // Look for repeaters immediately surrounding self and try to power them + for (size_t i = 0; i < 3; i++) // Look for repeaters immediately surrounding self and try to power them { if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) { |