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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-15 14:08:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-15 14:08:08 +0100
commitbbcef6d6ebc8c46f99e17acf1cc7d23fe27d16cc (patch)
tree6196e01a20769d17eb6f90bdaeccf1fe31d265b1
parentFixed the hopefully final wire self-powering bug (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/RedstoneSimulator.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index baeef404c..f036473c1 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -490,6 +490,13 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
{
+ for (size_t i = 0; i < 4; i++) // Look for repeaters immediately surrounding self and try to power them
+ {
+ if (m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
+ {
+ SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ }
+ }
// Wire still powered, power blocks beneath
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);