diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-29 16:59:43 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-29 16:59:43 +0200 |
commit | 9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587 (patch) | |
tree | 279c6f1967efd37a7b302196bc27ac232a038ea7 | |
parent | Cacti don't gather snow (diff) | |
download | cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar.gz cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar.bz2 cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar.lz cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar.xz cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.tar.zst cuberite-9d6a5b9ce0ea5fbbb377b6a950ec1f27ae6a1587.zip |
Diffstat (limited to '')
-rw-r--r-- | items.ini | 3 | ||||
-rw-r--r-- | source/BlockID.h | 3 | ||||
-rw-r--r-- | source/Defines.h | 114 | ||||
-rw-r--r-- | source/cChunk.cpp | 365 | ||||
-rw-r--r-- | source/cChunk.h | 22 | ||||
-rw-r--r-- | source/cChunkMap.cpp | 74 | ||||
-rw-r--r-- | source/cChunkMap.h | 12 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 69 | ||||
-rw-r--r-- | source/cWorld.cpp | 96 | ||||
-rw-r--r-- | source/cWorld.h | 8 |
10 files changed, 442 insertions, 324 deletions
@@ -213,5 +213,8 @@ dye=351 inksac=351:0
cactusgreen=351:2
shears=359
+melonslice=360
+pumpkinseeds=361
+melonseeds=362
goldrecord=2256
greenrecord=2257
\ No newline at end of file diff --git a/source/BlockID.h b/source/BlockID.h index 2cb66776b..03a48491f 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -65,7 +65,8 @@ enum ENUM_BLOCK_ID E_BLOCK_DIAMOND_BLOCK = 57,
E_BLOCK_WORKBENCH = 58,
E_BLOCK_CROPS = 59,
- E_BLOCK_SOIL = 60,
+ E_BLOCK_SOIL = 60, // Deprecated, use E_BLOCK_FARMLAND instead
+ E_BLOCK_FARMLAND = 60,
E_BLOCK_FURNACE = 61,
E_BLOCK_BURNING_FURNACE = 62,
E_BLOCK_SIGN_POST = 63,
diff --git a/source/Defines.h b/source/Defines.h index 2c9729223..5ec09fb1e 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -18,7 +18,7 @@ extern bool g_BlockOneHitDig[]; inline bool IsValidBlock( int a_BlockID ) //tolua_export
{ //tolua_export
if( a_BlockID > -1 &&
- a_BlockID <= 121 && //items to 109 are valid for 1.8.1.. 1.9.5 is up to 121
+ a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126
//a_BlockID != 29 && allow pistons
//a_BlockID != 33 && allow pistons
a_BlockID != 34 &&
@@ -29,6 +29,10 @@ inline bool IsValidBlock( int a_BlockID ) //tolua_export return false;
} //tolua_export
+
+
+
+
// Was old :o
// Changed to fit the style ;)
inline bool IsValidItem( int a_ItemID ) //tolua_export
@@ -45,16 +49,28 @@ inline bool IsValidItem( int a_ItemID ) //tolua_export return IsValidBlock( a_ItemID );
} //tolua_export
+
+
+
+
inline bool IsBlockWater(char a_BlockID)
{
return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
}
+
+
+
+
inline bool IsBlockLava(char a_BlockID)
{
return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
}
+
+
+
+
inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false )
{
if( !a_bInverse )
@@ -107,6 +123,10 @@ inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, boo }
}
+
+
+
+
inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export
{//tolua_export
int Y = a_Y;
@@ -116,6 +136,10 @@ inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Dire else a_Y = (unsigned char)Y;
}//tolua_export
+
+
+
+
#include <math.h>
#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
#define MIN(a,b) (((a)>(b))?(b):(a))
@@ -130,6 +154,10 @@ inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, a_Z = sin(a_Pitch / 180 * PI);
}
+
+
+
+
inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
{
if( a_X != 0 )
@@ -139,11 +167,19 @@ inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
}
+
+
+
+
inline float GetSignf( float a_Val )
{
return (a_Val < 0.f)?-1.f:1.f;
}
+
+
+
+
inline float GetSpecialSignf( float a_Val )
{
return (a_Val <= 0.f)?-1.f:1.f;
@@ -151,36 +187,68 @@ inline float GetSpecialSignf( float a_Val ) +
+
namespace ItemCategory
{
inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
{
- return a_ItemID == E_ITEM_WOODEN_PICKAXE
- || a_ItemID == E_ITEM_STONE_PICKAXE
- || a_ItemID == E_ITEM_IRON_PICKAXE
- || a_ItemID == E_ITEM_GOLD_PICKAXE
- || a_ItemID == E_ITEM_DIAMOND_PICKAXE;
+ return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
+ || (a_ItemID == E_ITEM_STONE_PICKAXE)
+ || (a_ItemID == E_ITEM_IRON_PICKAXE)
+ || (a_ItemID == E_ITEM_GOLD_PICKAXE)
+ || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
}
+
+
inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
{
- return a_ItemID == E_ITEM_WOODEN_AXE
- || a_ItemID == E_ITEM_STONE_AXE
- || a_ItemID == E_ITEM_IRON_AXE
- || a_ItemID == E_ITEM_GOLD_AXE
- || a_ItemID == E_ITEM_DIAMOND_AXE;
+ return (a_ItemID == E_ITEM_WOODEN_AXE)
+ || (a_ItemID == E_ITEM_STONE_AXE)
+ || (a_ItemID == E_ITEM_IRON_AXE)
+ || (a_ItemID == E_ITEM_GOLD_AXE)
+ || (a_ItemID == E_ITEM_DIAMOND_AXE);
}
+
+
inline bool IsSword(ENUM_ITEM_ID a_ItemID)
{
- return a_ItemID == E_ITEM_WOODEN_SWORD
- || a_ItemID == E_ITEM_STONE_SWORD
- || a_ItemID == E_ITEM_IRON_SWORD
- || a_ItemID == E_ITEM_GOLD_SWORD
- || a_ItemID == E_ITEM_DIAMOND_SWORD;
+ return (a_ItemID == E_ITEM_WOODEN_SWORD)
+ || (a_ItemID == E_ITEM_STONE_SWORD)
+ || (a_ItemID == E_ITEM_IRON_SWORD)
+ || (a_ItemID == E_ITEM_GOLD_SWORD)
+ || (a_ItemID == E_ITEM_DIAMOND_SWORD);
+ }
+
+
+
+ inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_HOE)
+ || (a_ItemID == E_ITEM_STONE_HOE)
+ || (a_ItemID == E_ITEM_IRON_HOE)
+ || (a_ItemID == E_ITEM_GOLD_HOE)
+ || (a_ItemID == E_ITEM_DIAMOND_HOE);
+ }
+
+
+
+ inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
+ || (a_ItemID == E_ITEM_STONE_SHOVEL)
+ || (a_ItemID == E_ITEM_IRON_SHOVEL)
+ || (a_ItemID == E_ITEM_GOLD_SHOVEL)
+ || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
}
}
+
+
+
+
//tolua_begin
enum eGameMode
{
@@ -188,6 +256,10 @@ enum eGameMode eGameMode_Creative = 1,
};
+
+
+
+
enum eWeather
{
eWeather_Sunny = 0,
@@ -195,4 +267,12 @@ enum eWeather eWeather_ThunderStorm = 2,
};
-//tolua_end
\ No newline at end of file +
+
+
+
+//tolua_end
+
+
+
+
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 90d94a1ce..ff8badc19 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -542,6 +542,16 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) void cChunk::TickBlocks(MTRand & a_TickRandom)
{
// Tick dem blocks
+ /*
+ // DEBUG:
+ int RandomX = 0;
+ int RandomY = 1;
+ int RandomZ = 0;
+ m_BlockTickX = 0;
+ m_BlockTickY = 40;
+ m_BlockTickZ = 0;
+ */
+
int RandomX = a_TickRandom.randInt();
int RandomY = a_TickRandom.randInt();
int RandomZ = a_TickRandom.randInt();
@@ -552,41 +562,43 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) m_BlockTickY = (m_BlockTickY + RandomY) % Height;
m_BlockTickZ = (m_BlockTickZ + RandomZ) % Width;
- if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ * Width ] ) continue; // It's all air up here
+ if (m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ * Width])
+ {
+ continue; // It's all air up here
+ }
unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
- char ID = m_BlockTypes[Index];
+ BLOCKTYPE ID = m_BlockTypes[Index];
switch( ID )
{
- /*
- // TODO: re-enable
- case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
{
- char AboveBlock = GetBlock( Index+1 );
- if ( (AboveBlock == 0) && GetNibble( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
- {
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetNibble( m_BlockMeta, Index ) );
- }
- if ( (g_BlockOneHitDig[AboveBlock]) && GetNibble( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
+ // Grass turns into dirt if there's another block on top of it:
+ BLOCKTYPE AboveBlock = GetBlock(Index + (Width * Width) );
+ if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetNibble( m_BlockMeta, Index ) );
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
}
-
+
+ // TODO: Grass spreads to nearby blocks if there's enough light and free space above that block
+ // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
break;
}
- */
- case E_BLOCK_GRASS:
+ case E_BLOCK_CROPS:
{
- char AboveBlock = GetBlock( Index + (Width * Width) );
- if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
+ NIBBLETYPE Meta = GetMeta(Index);
+ if (Meta < 7)
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
+ FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta);
}
break;
}
- case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
+
+ case E_BLOCK_SAPLING:
{
// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
@@ -618,6 +630,151 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) +void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
+{
+ NIBBLETYPE Meta = GetMeta(a_BlockIdx);
+ if (Meta < 7)
+ {
+ FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta);
+ return;
+ }
+
+ // Convert the stem BlockType into produce BlockType
+ BLOCKTYPE ProduceType;
+ switch (a_BlockType)
+ {
+ case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
+ case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
+ return;
+ }
+ }
+
+ // Check if there's another melon / pumpkin around that stem, if so, abort:
+ bool IsValid;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta; // unused
+ IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
+ if (
+ !IsValid ||
+ (BlockType[0] == ProduceType) ||
+ (BlockType[1] == ProduceType) ||
+ (BlockType[2] == ProduceType) ||
+ (BlockType[3] == ProduceType)
+ )
+ {
+ // Neighbors not valid or already taken by the same produce
+ return;
+ }
+
+ // Pick a direction in which to place the produce:
+ int x = 0, z = 0;
+ int CheckType = a_TickRandom.randInt(4); // The index to the neighbors array which should be checked for emptiness
+ switch (CheckType)
+ {
+ case 0: x = 1; break;
+ case 1: x = -1; break;
+ case 2: z = 1; break;
+ case 3: z = -1; break;
+ }
+
+ // Check that the block in that direction is empty:
+ switch (BlockType[CheckType])
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_DEAD_BUSH:
+ {
+ break;
+ }
+ default: return;
+ }
+
+ // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
+ BLOCKTYPE Soil;
+ UnboundedRelGetBlock(a_RelX + x, a_RelY, a_RelZ + z, Soil, BlockMeta);
+ switch (Soil)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ // Place a randomly-facing produce:
+ UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
+ break;
+ }
+ }
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
+ {
+ int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = GetBlock(BlockIdx);
+ a_BlockMeta = GetMeta(BlockIdx);
+ return true;
+ }
+ return m_ChunkMap->LockedGetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
+ {
+ SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+ }
+ return m_ChunkMap->LockedSetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelX >= 0) && (a_RelX <= cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ <= cChunkDef::Width))
+ {
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+ }
+ return m_ChunkMap->LockedFastSetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
int cChunk::GetHeight( int a_X, int a_Z )
{
ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
@@ -704,176 +861,6 @@ void cChunk::CalculateHeightmap() -void cChunk::CalculateLighting()
-{
- // Calculate sunlight
- memset(m_BlockSkyLight, 0xff, NumBlocks / 2 ); // Set all to fully lit, so everything above HeightMap is lit
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- char sunlight = 0xf;
- for (int y = m_HeightMap[x + z*Width]; y > -1; y--)
- {
- int index = MakeIndexNoCheck(x, y, z);
-
- if( g_BlockTransparent[ (int)m_BlockTypes[index] ] == false )
- {
- sunlight = 0x0;
- }
- SetNibble( m_BlockSkyLight, index, sunlight );
- }
- }
- }
-
- // Calculate blocklights
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- int MaxHeight = m_HeightMap[x + z * Width];
- for (int y = 0; y < MaxHeight; y++)
- {
- char BlockID = GetBlock(x, y, z);
- SetNibble( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
- }
- }
- }
-
- SpreadLight(m_BlockSkyLight);
- SpreadLight(m_BlockLight);
-
- MarkDirty();
-}
-
-
-
-
-
-void cChunk::SpreadLight(NIBBLETYPE * a_LightBuffer)
-{
- // Spread the light
- for(int x = 0; x < Width; x++) for(int z = 0; z < Width; z++) for(int y = 0; y < Height; y++)
- {
- int index = MakeIndexNoCheck(x, y, z);
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]);
- }
- }
-
- for(int x = Width-1; x > -1; x--) for(int z = Width-1; z > -1; z--) for(int y = Height-1; y > -1; y--)
- {
- int index = MakeIndexNoCheck(x, y, z);
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]);
- }
- }
-
- bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack;
- bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false;
-
- // Spread to neighbour chunks X-axis
- cChunkPtr LeftChunk = m_ChunkMap->GetChunkNoGen( m_PosX - 1, m_PosY, m_PosZ );
- cChunkPtr RightChunk = m_ChunkMap->GetChunkNoGen( m_PosX + 1, m_PosY, m_PosZ );
- NIBBLETYPE * LeftSky = NULL, * RightSky = NULL;
- if (LeftChunk->IsValid())
- {
- LeftSky = (a_LightBuffer == m_BlockSkyLight) ? LeftChunk->m_BlockSkyLight : LeftChunk->m_BlockLight;
- }
- if (RightChunk->IsValid())
- {
- RightSky = (a_LightBuffer == m_BlockSkyLight) ? RightChunk->m_BlockSkyLight : RightChunk->m_BlockLight;
- }
-
- for (int z = 0; z < Width; z++) for(int y = 0; y < Height; y++)
- {
- if (LeftSky != NULL)
- {
- int index = MakeIndexNoCheck( 0, y, z );
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- BLOCKTYPE CurrentLight = GetNibble( a_LightBuffer, 0, y, z );
- BLOCKTYPE LeftLight = GetNibble( LeftSky, Width-1, y, z );
- if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] )
- {
- SetNibble( LeftSky, Width - 1, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]) );
- bCalcLeft = true;
- }
- }
- }
- if (RightSky != NULL)
- {
- int index = MakeIndexNoCheck( Width - 1, y, z );
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- BLOCKTYPE CurrentLight = GetNibble( a_LightBuffer, Width-1, y, z );
- BLOCKTYPE RightLight = GetNibble( RightSky, 0, y, z );
- if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] )
- {
- SetNibble( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]) );
- bCalcRight = true;
- }
- }
- }
- }
-
- // Spread to neighbour chunks Z-axis
- cChunkPtr FrontChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ - 1 );
- cChunkPtr BackChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ + 1 );
- NIBBLETYPE * FrontSky = NULL, * BackSky = NULL;
- if (FrontChunk->IsValid())
- {
- FrontSky = (a_LightBuffer == m_BlockSkyLight) ? FrontChunk->m_BlockSkyLight : FrontChunk->m_BlockLight;
- }
- if (BackChunk->IsValid())
- {
- BackSky = (a_LightBuffer == m_BlockSkyLight) ? BackChunk->m_BlockSkyLight : BackChunk->m_BlockLight;
- }
- for(int x = 0; x < Width; x++) for(int y = 0; y < Height; y++)
- {
- if (FrontSky != NULL)
- {
- int index = MakeIndexNoCheck( x, y, 0 );
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- BLOCKTYPE CurrentLight = GetNibble( a_LightBuffer, x, y, 0 );
- BLOCKTYPE FrontLight = GetNibble( FrontSky, x, y, Width-1 );
- if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] )
- {
- SetNibble( FrontSky, x, y, Width-1, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]) );
- bCalcFront = true;
- }
- }
- }
- if (BackSky != NULL)
- {
- int index = MakeIndexNoCheck( x, y, Width-1 );
- if( g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] > 0 )
- {
- BLOCKTYPE CurrentLight = GetNibble( a_LightBuffer, x, y, Width-1 );
- BLOCKTYPE BackLight = GetNibble( BackSky, x, y, 0 );
- if ( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ] )
- {
- SetNibble( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockTypes[index] ]) );
- bCalcBack = true;
- }
- }
- }
- }
-
- if ( bCalcLeft ) m_World->ReSpreadLighting( m_PosX - 1, m_PosY, m_PosZ );
- if ( bCalcRight ) m_World->ReSpreadLighting( m_PosX + 1, m_PosY, m_PosZ );
- if ( bCalcFront ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ - 1 );
- if ( bCalcBack ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ + 1 );
- // No need to set those neighbors dirty, they will recalc their light anyway so they'll get marked dirty there
-}
-
-
-
-
-
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
{
if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
diff --git a/source/cChunk.h b/source/cChunk.h index 5b3021397..860c5c133 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -108,7 +108,6 @@ public: void Stay(bool a_Stay = true);
void Tick(float a_Dt, MTRand & a_TickRandom);
- void TickBlocks(MTRand & a_TickRandom);
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
@@ -172,12 +171,9 @@ public: m_IsSaving = false;
}
- inline void SpreadBlockSkyLight(void) {SpreadLight(m_BlockSkyLight); }
- inline void SpreadBlockLight (void) {SpreadLight(m_BlockLight); }
-
- inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
- inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
+ inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
inline NIBBLETYPE GetLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
@@ -233,7 +229,17 @@ private: // Makes a copy of the list
cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
- void SpreadLight(NIBBLETYPE * a_LightBuffer);
+ void TickBlocks(MTRand & a_TickRandom);
+ void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
+
+ /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
};
typedef cChunk * cChunkPtr;
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index bddec5656..546e6f4c3 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -176,6 +176,65 @@ cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockType = Chunk->GetBlock(Index);
+ a_BlockMeta = Chunk->GetMeta(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
{
// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
@@ -399,21 +458,6 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cChunkMap::SpreadChunkLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->SpreadBlockSkyLight();
- Chunk->SpreadBlockLight();
- }
-}
-
-
-
-
-
int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
{
cCSLock Lock(m_CSLayers);
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 716f5ac93..4b381296d 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -84,7 +84,6 @@ public: bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void SpreadChunkLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
int GetHeight (int a_BlockX, int a_BlockZ);
void FastSetBlocks (sSetBlockList & a_BlockList);
void CollectPickupsByPlayer(cPlayer * a_Player);
@@ -164,7 +163,7 @@ public: private:
- friend class cChunk; // Temporary (until we have a separate Lighting thread), so that cChunk's lighting calc can ask for neighbor chunks
+ friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
class cChunkLayer
{
@@ -215,6 +214,15 @@ private: cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
+
+ /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
};
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index f64f1fe44..9920b68f8 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -903,7 +903,9 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) if ((Equipped.m_ItemID != a_Packet->m_ItemType)) // Not valid
{
- LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", m_Username.c_str());
+ LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
+ m_Username.c_str(), Equipped.m_ItemID, a_Packet->m_ItemType
+ );
// TODO: We should probably send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
return;
}
@@ -1311,70 +1313,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) }
// Check whether selected item is allowed to be placed on specific surface
- bool bIllegalSurface = false;
- ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock(X, Y-1, Z);
- switch (a_Packet->m_ItemType)
- {
- case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_SAPLING:
- {
- switch (SurfaceBlock)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- {
- bIllegalSurface = false;
- break;
- }
- default:
- {
- bIllegalSurface = true;
- break;
- }
- };
- break;
- }
-
- case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
- case E_BLOCK_RED_MUSHROOM:
- {
- switch (SurfaceBlock)
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_CACTUS:
- {
- bIllegalSurface = true;
- break;
- }
- }
- break;
- }
-
- case E_BLOCK_CACTUS:
- {
- bIllegalSurface = (SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS); // Cactus can only be placed on sand and itself
-
- // Check surroundings. Cacti may ONLY be surrounded by air
- cWorld * World = m_Player->GetWorld();
- if (
- (World->GetBlock(X - 1, Y, Z) != E_BLOCK_AIR) ||
- (World->GetBlock(X + 1, Y, Z) != E_BLOCK_AIR) ||
- (World->GetBlock(X, Y, Z - 1) != E_BLOCK_AIR) ||
- (World->GetBlock(X, Y, Z + 1) != E_BLOCK_AIR)
- )
- {
- bIllegalSurface = true;
- }
- break;
- }
- } // switch (a_Packet->m_ItemType)
-
- if (bIllegalSurface)
+ if (!m_Player->GetWorld()->IsPlacingItemLegal(a_Packet->m_ItemType, X, Y, Z))
{
return;
}
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 9abfb963e..d04ac1af5 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -360,6 +360,81 @@ void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z ) +bool cWorld::IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ BLOCKTYPE SurfaceBlock = GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ switch (a_ItemType)
+ {
+ case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_SAPLING:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
+ case E_BLOCK_RED_MUSHROOM:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_GLASS:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_CACTUS:
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ case E_BLOCK_CACTUS:
+ {
+ if ((SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS))
+ {
+ // Cactus can only be placed on sand and itself
+ return false;
+ }
+
+ // Check surroundings. Cacti may ONLY be surrounded by air
+ if (
+ (GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_AIR)
+ )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ case E_ITEM_SEEDS:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_PUMPKIN_SEEDS:
+ {
+ // Seeds can go only on the farmland block:
+ return (SurfaceBlock == E_BLOCK_FARMLAND);
+ }
+ } // switch (a_Packet->m_ItemType)
+ return true;
+}
+
+
+
+
+
void cWorld::InitializeSpawn(void)
{
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
@@ -1463,27 +1538,6 @@ void cWorld::SaveAllChunks(void) -void cWorld::ReSpreadLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLighting);
- m_SpreadQueue.remove(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- m_SpreadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
-}
-
-
-
-
-
-void cWorld::RemoveSpread(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLighting);
- m_SpreadQueue.remove(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
-}
-
-
-
-
-
/************************************************************************/
/* Get and set */
/************************************************************************/
diff --git a/source/cWorld.h b/source/cWorld.h index e030f3570..5e448d79b 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -278,9 +278,6 @@ public: void Tick(float a_Dt);
- void ReSpreadLighting(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void RemoveSpread(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
void InitializeSpawn();
void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
@@ -291,6 +288,8 @@ public: cWorldStorage & GetStorage (void) { return m_Storage; }
cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
+ bool IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ);
+
private:
friend class cRoot;
@@ -344,9 +343,6 @@ private: cClientHandleList m_Clients;
cPlayerList m_Players;
- cCriticalSection m_CSLighting;
- cChunkCoordsList m_SpreadQueue;
-
cCriticalSection m_CSFastSetBlock;
sSetBlockList m_FastSetBlockQueue;
|