diff options
author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-10-09 22:02:59 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-10-09 22:02:59 +0200 |
commit | fe6fa23a97421af3d02b9faf92b8df2f73abb556 (patch) | |
tree | a080fa2de23b3123dc2d13ab8ee5565c3eac9ad6 | |
parent | Initial round of fixes (diff) | |
download | cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar.gz cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar.bz2 cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar.lz cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar.xz cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.tar.zst cuberite-fe6fa23a97421af3d02b9faf92b8df2f73abb556.zip |
-rw-r--r-- | source/Entities/Entity.h | 67 | ||||
-rw-r--r-- | source/Entities/Minecart.cpp | 4 | ||||
-rw-r--r-- | source/Entities/Minecart.h | 2 | ||||
-rw-r--r-- | source/Mobs/Bat.h | 2 | ||||
-rw-r--r-- | source/Mobs/Creeper.cpp | 21 | ||||
-rw-r--r-- | source/Mobs/Creeper.h | 9 | ||||
-rw-r--r-- | source/Mobs/Enderman.cpp | 5 | ||||
-rw-r--r-- | source/Mobs/Enderman.h | 11 | ||||
-rw-r--r-- | source/Mobs/Ghast.h | 2 | ||||
-rw-r--r-- | source/Mobs/Horse.cpp | 1 | ||||
-rw-r--r-- | source/Mobs/Horse.h | 4 | ||||
-rw-r--r-- | source/Mobs/Monster.h | 6 | ||||
-rw-r--r-- | source/Mobs/Witch.h | 2 | ||||
-rw-r--r-- | source/Mobs/Zombie.cpp | 6 | ||||
-rw-r--r-- | source/Mobs/Zombie.h | 10 | ||||
-rw-r--r-- | source/Protocol/Protocol125.cpp | 98 | ||||
-rw-r--r-- | source/World.cpp | 2 |
17 files changed, 140 insertions, 112 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index fdc047cf9..07bc84937 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -334,78 +334,13 @@ public: // tolua_begin - // Metadata flags; descendants may override the defaults: + // COMMON metadata flags; descendants may override the defaults: virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } virtual bool IsCrouched (void) const {return false; } virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } virtual bool IsInvisible(void) const {return false; } - - // Ageables + Tameables - virtual bool IsBaby (void) const {return false; } - virtual bool IsSitting (void) const {return false; } - virtual bool IsTame (void) const {return false; } - - // Creepers - virtual bool IsCharged (void) const {return false; } - virtual bool IsBlowing (void) const {return false; } - - // Furnace Minecarts & Minecarts - virtual int LastDamage (void) const {return 0; } - virtual bool IsFueled (void) const {return false; } - - // Bat - virtual bool IsHanging (void) const {return false; } - - // Pig - virtual bool IsSaddled (void) const {return false; } - - // TESTIFICATE - virtual int GetVilType (void) const {return 0; } - - // Zombie - virtual bool IsVillZomb (void) const {return false; } - virtual bool IsConvert (void) const {return false; } - - // Ghast - virtual bool IsCharging (void) const {return false; } - - // Arrow - virtual bool IsCritical (void) const {return false; } - - // Wolf - virtual bool IsAngry (void) const {return false; } - virtual bool IsBegging (void) const {return false; } - virtual int GetCollar (void) const {return 0; } - - // Sheep - virtual int GetFurColor (void) const {return 0; } - virtual bool IsSheared (void) const {return false; } - - // Enderman - virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; } - virtual NIBBLETYPE CarriedMeta (void) const {return 0; } - virtual bool IsScream (void) const {return false; } - - // Skeleton || Wither Skeleton - virtual bool IsWither (void) const {return false; } - - // Witch - virtual bool IsNosey (void) const {return false; } - - // Slimes and Magma cubes - virtual int GetSize (void) const {return 1; } - - // Horsheys - virtual bool IsChested (void) const {return false; } - virtual bool IsEating (void) const {return false; } - virtual bool IsRearing (void) const {return false; } - virtual bool IsMthOpen (void) const {return false; } - virtual int GetHType (void) const {return 0; } - virtual int GetHColor (void) const {return 0; } - virtual int GetHStyle (void) const {return 0; } - virtual int GetHArmour (void) const {return 0; } // tolua_end diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index 1711e296f..4787f9157 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -374,12 +374,12 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) } case mpTNT: { - Drops.push_back(cItem(0, 1, 0)); + Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0)); break; } case mpHopper: { - Drops.push_back(cItem(0, 1, 0)); + Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0)); break; } default: diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index f974ea76a..b1b48be4e 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -51,8 +51,8 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - int LastDamage(void) const { return m_LastDamage; } + int LastDamage(void) const { return m_LastDamage; } void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); ePayload GetPayload(void) const { return m_Payload; } diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h index 8e4cde29f..7aaec361b 100644 --- a/source/Mobs/Bat.h +++ b/source/Mobs/Bat.h @@ -20,6 +20,8 @@ public: } CLASS_PROTODEF(cBat); + + bool IsHanging(void) const {return false; } } ; diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp index 9b1b68b79..b41b05f42 100644 --- a/source/Mobs/Creeper.cpp +++ b/source/Mobs/Creeper.cpp @@ -2,13 +2,16 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" +#include "../World.h" cCreeper::cCreeper(void) : - super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8) + super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), + m_bIsBlowing(false), + m_bIsCharged(false) { } @@ -26,3 +29,19 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + + if (a_TDI.DamageType == dtLightning) + { + m_bIsCharged = true; + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h index c1d46f462..c3d4edeae 100644 --- a/source/Mobs/Creeper.h +++ b/source/Mobs/Creeper.h @@ -18,6 +18,15 @@ public: CLASS_PROTODEF(cCreeper); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + + bool IsBlowing(void) const {return m_bIsBlowing; } + bool IsCharged(void) const {return m_bIsCharged; } + +private: + + bool m_bIsBlowing, m_bIsCharged; + } ; diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp index 1dc47876f..04c1a60e1 100644 --- a/source/Mobs/Enderman.cpp +++ b/source/Mobs/Enderman.cpp @@ -9,7 +9,10 @@ cEnderman::cEnderman(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5) + super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5), + m_bIsScreaming(false), + CarriedBlock(E_BLOCK_AIR), + CarriedMeta(0) { } diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h index c4f4ee364..32e40e70b 100644 --- a/source/Mobs/Enderman.h +++ b/source/Mobs/Enderman.h @@ -18,6 +18,17 @@ public: CLASS_PROTODEF(cEnderman); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsScreaming(void) const {return m_bIsScreaming; } + BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } + NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; } + +private: + + bool m_bIsScreaming; + BLOCKTYPE CarriedBlock; + NIBBLETYPE CarriedMeta; + } ; diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h index f9b60dfcf..a2adc21b9 100644 --- a/source/Mobs/Ghast.h +++ b/source/Mobs/Ghast.h @@ -18,6 +18,8 @@ public: CLASS_PROTODEF(cGhast); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsCharging(void) const {return false; } } ; diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index ec6154d26..caa1a3deb 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -16,6 +16,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : m_bIsRearing(false), m_bIsMouthOpen(false), m_bIsTame(false), + m_bIsSaddled(false), m_Type(Type), m_Color(Color), m_Style(Style), diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index bca2e5327..bf39c8b13 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -20,6 +20,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; + + bool IsSaddled (void) const {return m_bIsSaddled; } bool IsChested (void) const {return m_bHasChest; } bool IsEating (void) const {return m_bIsEating; } bool IsRearing (void) const {return m_bIsRearing; } @@ -32,7 +34,7 @@ public: private: - bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame; + bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes; } ; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index b2676f5b1..d784f2eec 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -113,6 +113,11 @@ public: /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + + // Overridables to handle ageable mobs + virtual bool IsBaby (void) const { return false; } + virtual bool IsTame (void) const { return false; } + virtual bool IsSitting (void) const { return false; } enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; @@ -147,6 +152,7 @@ protected: void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); void HandleDaylightBurning(cChunk & a_Chunk); + } ; // tolua_export diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h index ce0b49deb..4e637beea 100644 --- a/source/Mobs/Witch.h +++ b/source/Mobs/Witch.h @@ -18,6 +18,8 @@ public: CLASS_PROTODEF(cWitch); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } } ; diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index 9b238baef..f495fe5ee 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -8,8 +8,10 @@ -cZombie::cZombie(void) : - super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8) +cZombie::cZombie(bool IsVillagerZombie) : + super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), + m_bIsConverting(false), + m_bIsVillagerZombie(IsVillagerZombie) { SetBurnsInDaylight(true); } diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 4835a53c4..148b1121e 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -12,11 +12,19 @@ class cZombie : typedef cAggressiveMonster super; public: - cZombie(void); + cZombie(bool IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } + bool IsConverting(void) const {return m_bIsConverting; } + +private: + + bool m_bIsVillagerZombie, m_bIsConverting; + } ; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index e2309c295..0f5f3a616 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -24,8 +24,27 @@ Documentation: #include "../UI/Window.h" #include "../Root.h" #include "../Server.h" + +#include "../Entities/ProjectileEntity.h" +#include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" +#include "../Mobs/Monster.h" +#include "../Mobs/Creeper.h" +#include "../Mobs/Bat.h" +#include "../Mobs/Pig.h" +#include "../Mobs/Villager.h" +#include "../Mobs/Zombie.h" +#include "../Mobs/Ghast.h" +#include "../Mobs/Wolf.h" +#include "../Mobs/Sheep.h" +#include "../Mobs/Enderman.h" +#include "../Mobs/Skeleton.h" +#include "../Mobs/Witch.h" +#include "../Mobs/Slime.h" +#include "../Mobs/Magmacube.h" +#include "../Mobs/Horse.h" + @@ -1655,70 +1674,70 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 ); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer } else if (a_Entity.IsA("cCreeper")) { WriteByte(0x10); - WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged? + WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged? } else if (a_Entity.IsA("cMinecartWithFurnace")) { WriteByte(0x10); - WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } else if (a_Entity.IsA("cBat")) { WriteByte(0x10); - WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down? } else if (a_Entity.IsA("cPig")) { WriteByte(0x10); - WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled? } else if (a_Entity.IsA("cVillager")) { WriteByte(0x50); - WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE? } else if (a_Entity.IsA("cZombie")) { WriteByte(0xC); - WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); - WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? } else if (a_Entity.IsA("cGhast")) { WriteByte(0x10); - WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P } else if (a_Entity.IsA("cArrowEntity")) { WriteByte(0x10); - WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? } else if (a_Entity.IsA("cWolf")) { Byte WolfStatus = 0; - if (a_Entity.IsSitting()) + if (((const cWolf &)a_Entity).IsSitting()) { WolfStatus |= 0x1; } - if (a_Entity.IsAngry()) + if (((const cWolf &)a_Entity).IsAngry()) { WolfStatus |= 0x2; } - if (a_Entity.IsTame()) + if (((const cWolf &)a_Entity).IsTame()) { WolfStatus |= 0x4; } @@ -1728,7 +1747,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x72); WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode? } else if (a_Entity.IsA("cSheep")) { @@ -1737,9 +1756,9 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x10); Byte SheepMetadata = 0; - SheepMetadata = a_Entity.GetFurColor(); // Fur colour + SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour - if (a_Entity.IsSheared()) // Is sheared? + if (((const cSheep &)a_Entity).IsSheared()) // Is sheared? { SheepMetadata |= 0x16; } @@ -1748,55 +1767,62 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) else if (a_Entity.IsA("cEnderman")) { WriteByte(0x10); - WriteByte(a_Entity.CarriedBlock()); // Stolen block + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte(a_Entity.CarriedMeta()); // Stolen metea + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE + WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face? } else if (a_Entity.IsA("cSkeleton")) { WriteByte(0xD); - WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not } else if (a_Entity.IsA("cWitch")) { WriteByte(0x15); - WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward + WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything } else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) { WriteByte(0x10); - WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + if (a_Entity.IsA("cSlime")) + { + WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else + { + WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } } else if (a_Entity.IsA("cHorse")) { int Flags = 0; - if (a_Entity.IsTame()) + if (((const cHorse &)a_Entity).IsTame()) { Flags |= 0x2; } - if (a_Entity.IsSaddled()) + if (((const cHorse &)a_Entity).IsSaddled()) { Flags |= 0x4; } - if (a_Entity.IsChested()) + if (((const cHorse &)a_Entity).IsChested()) { Flags |= 0x8; } - if (a_Entity.IsBaby()) + if (((const cHorse &)a_Entity).IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } - if (a_Entity.IsEating()) + if (((const cHorse &)a_Entity).IsEating()) { Flags |= 0x20; } - if (a_Entity.IsRearing()) + if (((const cHorse &)a_Entity).IsRearing()) { Flags |= 0x40; } - if (a_Entity.IsMthOpen()) + if (((const cHorse &)a_Entity).IsMthOpen()) { Flags |= 0x80; } @@ -1804,16 +1830,16 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteInt(Flags); WriteByte(0x13); - WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = a_Entity.GetHColor(); // Mask FF - Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256 + Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF + Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256 WriteInt(Appearance); WriteByte(0x56); - WriteInt(a_Entity.GetHArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour } // End Specific Metadata diff --git a/source/World.cpp b/source/World.cpp index 784df49f3..6346a7cb8 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2616,7 +2616,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtWitch: Monster = new cWitch(); break; case cMonster::mtWither: Monster = new cWither(); break; case cMonster::mtWolf: Monster = new cWolf(); break; - case cMonster::mtZombie: Monster = new cZombie(); break; + case cMonster::mtZombie: Monster = new cZombie(false); break; // TODO: Villager infection case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; default: |