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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-05 16:24:54 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-05 16:24:54 +0100 |
commit | c84bd79eff56865f4754f22313c3a4c970b6aa3f (patch) | |
tree | 4313476925a9ce6dce9dd8728e18a6c89d8ae04a | |
parent | Skeleton, Ghast and Blaze's projectile code is now in their respective class. (diff) | |
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-rw-r--r-- | source/Mobs/Ghast.cpp | 1 | ||||
-rw-r--r-- | source/Mobs/Skeleton.cpp | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 85803cb84..96a29b2d8 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -25,6 +25,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) + void cGhast::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 6a1068337..509c2191e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -44,6 +44,7 @@ void cSkeleton::MoveToPosition(const Vector3f & a_Position) + void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; |