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author | Mattes D <github@xoft.cz> | 2015-08-26 10:58:51 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-09-05 22:01:21 +0200 |
commit | dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 (patch) | |
tree | ec17a9703fe734956e4f151cb5306befc4fd7571 /MCServer/furnace.txt | |
parent | Merge pull request #2459 from cuberite/fixes (diff) | |
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Diffstat (limited to 'MCServer/furnace.txt')
-rw-r--r-- | MCServer/furnace.txt | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt deleted file mode 100644 index 24bc35bc8..000000000 --- a/MCServer/furnace.txt +++ /dev/null @@ -1,130 +0,0 @@ -#*****************# -# Furnace Recipes # -#*****************# -# -# -#******************************************************# -# Basic Notation Help -# -# **** Item Definition **** -# An Item is defined by an Item Type, an amount (and damage) -# The damage is optional, and if not specified it's assumed to be 0 -# -# Cactus Green example: -# 351 : 2 ( , 1 ) -# ItemType : Damage ( , Amount ) -# or simple use the item name (marked in items.ini): -# CactusGreen ( , 1 ) -# -# -# **** Recipe and result **** -# -# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds) -# -# Write in full: -# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 -# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount -# -# -# **** Fuel **** -# -# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s) -# -# ! Wood , 1 = 300 -# Fuel ItemType , Amount = ticks -# -#******************************************************# - - - - - -#-------------------------- -# Smelting recipes - -Cobble = Stone -IronOre = IronIngot -GoldOre = GoldIngot -NetherQuartzOre = NetherQuartz -Sand = Glass -Pork = CookedPork -RawBeef = Steak -Potato = BakedPotato -RawChicken = CookedChicken -Clay = Brick -ClayBlock = HardenedClay -Netherrack = NetherBrickItem -RawFish = CookedFish -Log = CharCoal -DarkOakLog = CharCoal -Cactus = GreenDye -WetSponge = Sponge -Stonebrick = CrackedStonebrick -RawRabbit = CookedRabbit -RawMutton = CookedMutton - - - - - -#-------------------------- -# Fuels - -! CharCoal = 1600 # -> 80 sec -! Coal = 1600 # -> 80 sec -! WoodenSlab = 15 # -> 7.5 sec -! Planks = 300 # -> 15 sec -! Stick = 100 # -> 5 sec -! Fence = 300 # -> 15 sec -! SpruceFence = 300 # -> 15 sec -! BirchFence = 300 # -> 15 sec -! JungleFence = 300 # -> 15 sec -! DarkOakFence = 300 # -> 15 sec -! AcaciaFence = 300 # -> 15 sec -! WoodStairs = 300 # -> 15 sec -! Workbench = 300 # -> 15 sec -! Bookshelf = 300 # -> 15 sec -! Chest = 300 # -> 15 sec -! Jukebox = 300 # -> 15 sec -! Lavabucket = 20000 # -> 1000 sec -! Log = 300 # -> 15 sec -! DarkOakLog = 300 # -> 15 sec -! Sapling = 100 # -> 5 sec -! CoalBlock = 16000 # -> 800 sec -! BlazeRod = 2400 # -> 120 sec -! NoteBlock = 300 # -> 15 sec -! HugeRedMushroom = 300 # -> 15 sec -! HugeBrownMushroom = 300 # -> 15 sec -! Banner = 300 # -> 15 sec -! BlackBanner = 300 # -> 15 sec -! RedBanner = 300 # -> 15 sec -! GreenBanner = 300 # -> 15 sec -! BrownBanner = 300 # -> 15 sec -! BlueBanner = 300 # -> 15 sec -! PurpleBanner = 300 # -> 15 sec -! CyanBanner = 300 # -> 15 sec -! SilverBanner = 300 # -> 15 sec -! GrayBanner = 300 # -> 15 sec -! PinkBanner = 300 # -> 15 sec -! LimeBanner = 300 # -> 15 sec -! YellowBanner = 300 # -> 15 sec -! LightBlueBanner = 300 # -> 15 sec -! MagentaBanner = 300 # -> 15 sec -! OrangeBanner = 300 # -> 15 sec -! WhiteBanner = 300 # -> 15 sec -! DaylightSensor = 300 # -> 15 sec -! FenceGate = 300 # -> 15 sec -! SpruceFenceGate = 300 # -> 15 sec -! BirchFenceGate = 300 # -> 15 sec -! JungleFenceGate = 300 # -> 15 sec -! DarkOakFenceGate = 300 # -> 15 sec -! Trapdoor = 300 # -> 15 sec -! TrappedChest = 300 # -> 15 sec -! WoodPlate = 300 # -> 15 sec -! WoodPickaxe = 200 # -> 10 sec -! WoodAxe = 200 # -> 10 sec -! WoodShovel = 200 # -> 10 sec -! WoodHoe = 200 # -> 10 sec -! WoodSword = 200 # -> 10 sec - - |