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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-08 15:39:40 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-08 15:39:40 +0200
commit9ab5627a393a0b178f13fbba2c39463cfe0675b8 (patch)
tree1f89501893f02a6e711e5a31868a8acdb4ca7de5 /Server
parentd (diff)
parentShutdown connection when disconnect packet sent (#3999) (diff)
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Diffstat (limited to '')
-rw-r--r--Server/Plugins/APIDump/APIDesc.lua154
-rw-r--r--Server/Plugins/APIDump/Classes/Projectiles.lua23
-rw-r--r--Server/Plugins/APIDump/Classes/World.lua157
-rw-r--r--Server/Plugins/APIDump/Hooks/OnChunkUnloading.lua3
4 files changed, 190 insertions, 147 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index 9a0b7a36e..334fed378 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -294,6 +294,24 @@ return
},
Notes = "Returns whether the specified block type is solid.",
},
+ IsSkylightDispersant =
+ {
+ IsStatic = true,
+ Params =
+ {
+ {
+ Name = "BlockType",
+ Type = "number",
+ },
+ },
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns true if skylight is impeded by passage through a block of the specified type.",
+ },
IsTransparent =
{
IsStatic = true,
@@ -3856,10 +3874,6 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "This entity has killed another entity (the Victim). For players, adds the scoreboard statistics about the kill.",
},
- KilledBy =
- {
- Notes = "FIXME: Remove this from API",
- },
MoveToWorld =
{
{
@@ -3987,10 +4001,6 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Sets the entity's health to the specified amount of hitpoints. Doesn't broadcast any hurt animation. Doesn't kill the entity if health drops below zero. Use the TakeDamage() function instead for taking damage.",
},
- SetHeight =
- {
- Notes = "FIXME: Remove this from API",
- },
SetInvulnerableTicks =
{
Params =
@@ -4189,10 +4199,6 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Sets the Z component of the entity speed",
},
- SetWidth =
- {
- Notes = "FIXME: Remove this from API",
- },
SetYaw =
{
Params =
@@ -6472,7 +6478,13 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
},
RemoveOneEquippedItem =
{
- Notes = "Removes one item from the hotbar's currently selected slot",
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Removes one item from the hotbar's currently selected slot. Returns true on success.",
},
SendEquippedSlot =
{
@@ -8818,7 +8830,7 @@ a_Player:OpenWindow(Window);
}
},
Notes = "Leash the monster to an entity.",
- },
+ },
MobTypeToString =
{
IsStatic = true,
@@ -9344,7 +9356,7 @@ a_Player:OpenWindow(Window);
{
{
Name = "EffectType",
- Type = "cEntityEffect",
+ Type = "cEntityEffect#eType",
},
{
Name = "EffectDurationTicks",
@@ -9365,22 +9377,13 @@ a_Player:OpenWindow(Window);
{
Notes = "Removes all currently applied entity effects",
},
- GetHealth =
- {
- Returns =
- {
- {
- Type = "number",
- },
- },
- },
HasEntityEffect =
{
Params =
{
{
Name = "EffectType",
- Type = "cEntityEffect",
+ Type = "cEntityEffect#eType",
},
},
Returns =
@@ -9391,37 +9394,17 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns true, if the supplied entity effect type is currently applied",
},
- Heal =
- {
-
- },
- KilledBy =
- {
-
- },
RemoveEntityEffect =
{
Params =
{
{
Name = "EffectType",
- Type = "cEntityEffect",
+ Type = "cEntityEffect#eType",
},
},
Notes = "Removes a currently applied entity effect",
},
- TakeDamage =
- {
-
- },
- TeleportTo =
- {
-
- },
- TeleportToEntity =
- {
-
- },
},
Inherits = "cEntity",
},
@@ -9869,6 +9852,12 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
+ Returns =
+ {
+ {
+ Type = "number",
+ },
+ },
Notes = "Adds or removes XP from the current XP amount. Won't allow XP to go negative. Returns the new experience, -1 on error (XP overflow).",
},
Feed =
@@ -9892,17 +9881,6 @@ a_Player:OpenWindow(Window);
},
Notes = "Tries to add the specified amounts to food level and food saturation level (only positive amounts expected). Returns true if player was hungry and the food was consumed, false if too satiated.",
},
- FoodPoison =
- {
- Params =
- {
- {
- Name = "NumTicks",
- Type = "number",
- },
- },
- Notes = "Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two",
- },
ForceSetSpeed =
{
Params =
@@ -10077,10 +10055,6 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the food level (number of half-drumsticks on-screen)",
},
- GetFoodPoisonedTicksRemaining =
- {
- Notes = "Returns the number of ticks left for the food posoning effect",
- },
GetFoodSaturationLevel =
{
Returns =
@@ -10093,6 +10067,12 @@ a_Player:OpenWindow(Window);
},
GetFoodTickTimer =
{
+ Returns =
+ {
+ {
+ Type = "number",
+ },
+ },
Notes = "Returns the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied.",
},
GetGameMode =
@@ -10389,6 +10369,16 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns true if the player is currently eating the item in their hand.",
},
+ IsFireproof =
+ {
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns true if a player is fireproof. This is when the flag has been explicitly set, or the player is in creative or spectator mode.",
+ },
IsFishing =
{
Returns =
@@ -10493,17 +10483,6 @@ a_Player:OpenWindow(Window);
{
Notes = "Reloads the player's rank, message visuals and permissions from the {{cRankManager}}, based on the player's current rank.",
},
- MoveTo =
- {
- Params =
- {
- {
- Name = "NewPosition",
- Type = "Vector3d",
- },
- },
- Notes = "Tries to move the player into the specified position.",
- },
OpenWindow =
{
Params =
@@ -10779,6 +10758,12 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
Notes = "Sets the current amount of experience (and indirectly, the XP level).",
},
SetCustomName =
@@ -10847,17 +10832,6 @@ a_Player:OpenWindow(Window);
},
Notes = "Sets the food level (number of half-drumsticks on-screen)",
},
- SetFoodPoisonedTicksRemaining =
- {
- Params =
- {
- {
- Name = "FoodPoisonedTicksRemaining",
- Type = "number",
- },
- },
- Notes = "Sets the number of ticks remaining for food poisoning. Doesn't send foodpoisoning effect to the client, use FoodPoison() for that.",
- },
SetFoodSaturationLevel =
{
Params =
@@ -11527,6 +11501,17 @@ a_Player:OpenWindow(Window);
{
Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved.",
},
+ SetSavingEnabled =
+ {
+ Params =
+ {
+ {
+ Name = "SavingEnabled",
+ Type = "boolean",
+ },
+ },
+ Notes = "Sets whether saving chunk data is enabled for all worlds. If disabled, dirty chunks will stay in memory forever, which can cause performance and stability issues.",
+ },
},
AdditionalInfo =
{
@@ -15802,7 +15787,7 @@ end
E_ITEM_LEASH =
{
Notes = "The itemtype for lead (E_ITEM_LEAD synonym)"
- },
+ },
E_ITEM_LEATHER =
{
Notes = "The itemtype for leather"
@@ -17532,4 +17517,3 @@ end
"__.*__",
},
}
-
diff --git a/Server/Plugins/APIDump/Classes/Projectiles.lua b/Server/Plugins/APIDump/Classes/Projectiles.lua
index a62779960..02ee01a1f 100644
--- a/Server/Plugins/APIDump/Classes/Projectiles.lua
+++ b/Server/Plugins/APIDump/Classes/Projectiles.lua
@@ -340,22 +340,12 @@ return
]],
Functions =
{
- GetEntityEffect =
- {
- Returns =
- {
- {
- Type = "cEntityEffect",
- },
- },
- Notes = "Returns the entity effect in this potion",
- },
GetEntityEffectType =
{
Returns =
{
{
- Type = "cEntityEffect",
+ Type = "cEntityEffect#eType",
},
},
Notes = "Returns the effect type of this potion",
@@ -380,17 +370,6 @@ return
},
Notes = "Returns the color index of the particles emitted by this potion",
},
- SetEntityEffect =
- {
- Params =
- {
- {
- Name = "EntityEffect",
- Type = "cEntityEffect",
- },
- },
- Notes = "Sets the entity effect for this potion",
- },
SetEntityEffectType =
{
Params =
diff --git a/Server/Plugins/APIDump/Classes/World.lua b/Server/Plugins/APIDump/Classes/World.lua
index 63c2162e6..82f31febe 100644
--- a/Server/Plugins/APIDump/Classes/World.lua
+++ b/Server/Plugins/APIDump/Classes/World.lua
@@ -1450,6 +1450,16 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
},
Notes = "Returns the block type and metadata for the block at the specified coords. The first value specifies if the block is in a valid loaded chunk, the other values are valid only if BlockValid is true.",
},
+ GetDataPath =
+ {
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns the path to the root of the world data.",
+ },
GetDefaultWeatherInterval =
{
Params =
@@ -2117,6 +2127,16 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
},
Notes = "Returns whether PVP is enabled in the world settings.",
},
+ IsSavingEnabled =
+ {
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns whether or not saving chunk data is enabled. If disabled, the world will keep dirty chunks in memory forever, and will simply regenerate non-dirty chunks that are unloaded.",
+ },
IsTrapdoorOpen =
{
Params =
@@ -2726,6 +2746,17 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
},
Notes = "Sets the blockticking to start at the specified block in the next tick.",
},
+ SetSavingEnabled =
+ {
+ Params =
+ {
+ {
+ Name = "SavingEnabled",
+ Type = "boolean",
+ },
+ },
+ Notes = "Sets whether saving chunk data is enabled. If disabled, dirty chunks will stay in memory forever, which may cause performance and stability issues.",
+ },
SetShouldUseChatPrefixes =
{
Params =
@@ -2917,33 +2948,56 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
},
SpawnBoat =
{
- Params =
{
+ Params =
{
- Name = "X",
- Type = "number",
- },
- {
- Name = "Y",
- Type = "number",
- },
- {
- Name = "Z",
- Type = "number",
+ {
+ Name = "Position",
+ Type = "Vector3d",
+ },
+ {
+ Name = "Material",
+ Type = "cBoat#eMaterial",
+ },
},
+ Returns =
{
- Name = "Material",
- Type = "cBoat#eMaterial",
+ {
+ Name = "EntityID",
+ Type = "number",
+ },
},
+ Notes = "Spawns a {{cBoat|boat}} at the specific coordinates. Returns the EntityID of the new boat, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no boat was created.",
},
- Returns =
{
+ Params =
{
- Name = "EntityID",
- Type = "number",
+ {
+ Name = "X",
+ Type = "number",
+ },
+ {
+ Name = "Y",
+ Type = "number",
+ },
+ {
+ Name = "Z",
+ Type = "number",
+ },
+ {
+ Name = "Material",
+ Type = "cBoat#eMaterial",
+ },
},
+ Returns =
+ {
+ {
+ Name = "EntityID",
+ Type = "number",
+ },
+ },
+ Notes = "Spawns a {{cBoat|boat}} at the specific coordinates. Returns the EntityID of the new boat, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no boat was created. (DEPRECATED, use vector-parametered version)",
},
- Notes = "Spawns a {{cBoat|boat}} at the specific coordinates. Returns the EntityID of the new boat, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no boat was created.",
},
SpawnExperienceOrb =
{
@@ -3220,37 +3274,64 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
},
SpawnPrimedTNT =
{
- Params =
{
+ Params =
{
- Name = "X",
- Type = "number",
- },
- {
- Name = "Y",
- Type = "number",
- },
- {
- Name = "Z",
- Type = "number",
- },
- {
- Name = "FuseTicks",
- Type = "number",
+ {
+ Name = "Position",
+ Type = "Vector3d",
+ },
+ {
+ Name = "FuseTicks",
+ Type = "number",
+ },
+ {
+ Name = "InitialVelocityCoeff",
+ Type = "number",
+ },
},
+ Returns =
{
- Name = "InitialVelocityCoeff",
- Type = "number",
+ {
+ Name = "EntityID",
+ Type = "number",
+ },
},
+ Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse ticks. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value. Returns the EntityID of the new spawned primed tnt, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no primed tnt was created.",
},
- Returns =
{
+ Params =
{
- Name = "EntityID",
- Type = "number",
+ {
+ Name = "X",
+ Type = "number",
+ },
+ {
+ Name = "Y",
+ Type = "number",
+ },
+ {
+ Name = "Z",
+ Type = "number",
+ },
+ {
+ Name = "FuseTicks",
+ Type = "number",
+ },
+ {
+ Name = "InitialVelocityCoeff",
+ Type = "number",
+ },
+ },
+ Returns =
+ {
+ {
+ Name = "EntityID",
+ Type = "number",
+ },
},
+ Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse ticks. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value. Returns the EntityID of the new spawned primed tnt, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no primed tnt was created. (DEPRECATED, use vector-parametered version)",
},
- Notes = "Spawns a {{cTNTEntity|primed TNT entity}} at the specified coords, with the given fuse ticks. The entity gets a random speed multiplied by the InitialVelocityCoeff, 1 being the default value. Returns the EntityID of the new spawned primed tnt, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no primed tnt was created.",
},
TryGetHeight =
{
diff --git a/Server/Plugins/APIDump/Hooks/OnChunkUnloading.lua b/Server/Plugins/APIDump/Hooks/OnChunkUnloading.lua
index 98e0a71fd..7317db215 100644
--- a/Server/Plugins/APIDump/Hooks/OnChunkUnloading.lua
+++ b/Server/Plugins/APIDump/Hooks/OnChunkUnloading.lua
@@ -8,8 +8,7 @@ return
Cuberite calls this function when a chunk is about to be unloaded from the memory. A plugin may
force Cuberite to keep the chunk in memory by returning true.</p>
<p>
- FIXME: The return value should be used only for event propagation stopping, not for the actual
- decision whether to unload.
+ CAUTION: Preventing the server from unloading chunks can cause the server to use too much RAM, which will adversely affect both performance and stability (i.e. your computer will get slow and crash). Return true sparingly.
]],
Params =
{