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authorAlexander Harkness <me@bearbin.net>2015-12-19 15:30:32 +0100
committerAlexander Harkness <me@bearbin.net>2015-12-19 15:30:32 +0100
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parentMerge pull request #2774 from cuberite/worktycho-patch-1 (diff)
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@@ -141,7 +141,7 @@ generates a grid of alternating biomes.</p>
<h3>Voronoi diagram</h3>
<p>Those two generators were more of a technicality, we need to make something more interesting if we're
going for a natural look. The Voronoi generator is the first step towards such a change. Recall that a
-<a href="http://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagram</a> is a construct that creates a
+<a href="https://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagram</a> is a construct that creates a
set of areas where each point in an area is closer to the appropriate seed of the area than the seeds of any
other area:</p>
<img src="img/voronoi.png" />