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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-12 22:03:46 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-12 22:03:46 +0200 |
commit | 5e6c7368592c0fbaa4d9d4320767d3cdcfd0261e (patch) | |
tree | dffb59765b1325e416cd79a7d20030b62178e4b7 /recipes.txt | |
parent | Fixed an error (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | recipes.txt | 338 |
1 files changed, 0 insertions, 338 deletions
diff --git a/recipes.txt b/recipes.txt deleted file mode 100644 index c6b229f99..000000000 --- a/recipes.txt +++ /dev/null @@ -1,338 +0,0 @@ -#***********************************#
-# Default Crafting Recipes #
-#***********************************#
-# #
-# Coded by: FakeTruth #
-# Written by: Aelux #
-# #
-# Contributors: Luksor #
-# xoft #
-# #
-#***********************************#
-
-
-
-#******************************************************#
-# Basic Notation Help
-#
-# 1x1,1:1:17:1@5:4 -> Produces 4 Planks
-#
-#
-# --How does the above notation work?
-#
-# Ans- Think about the crafting table as coordiantes
-# on a graph where you have an "X" axis and a
-# "Y" axis. The "X" is the horizantle axis and
-# the "Y" is the vertical axis.
-#
-# Syntax: <dimensions>,<ingredient1>,<ingredient2>,...<ingredientN>@<result>
-# <dimensions> = <Width>x<Height>
-# <ingredientN> = x:y:<ItemID>:<Amount>
-# <result> = <ResultingItemID>:<Amount>
-
-
-#--------------------Basic EXAMPLE---------------------
-#
-# Example- 3x3,2:3:280:8@5:2
-#
-# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8
-# Result- 2 Wood Planks (2 of ItemID 5)
-#
-# Table grid is set to 3 by 3 (O = empty, X = full)
-# +---+
-# |OOO|
-# |OOO|
-# |OXO|
-# +---+
-#
-# --How does the above example work?
-#
-# Ans- This means, if you place a stack of 8 sticks
-# at that exact location on the Work Bench,
-# which is a 3x3 grid, you will recieve 2 Wood
-# Planks PER 8 sticks.
-#
-#
-#
-#******************************************************
-
-
-#---------------Grid Abstraction EXAMPLE------------------#
-#
-# Example- 1x1,1:1:280:8@5:2
-# Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8
-# Result- 2 Wood Planks (2 of ItemID 5)
-#
-# Table grid is set to 1 by 1 (O = empty,X = full)
-# +-+
-# |X|
-# +-+
-#
-# -- How does the above example compare to the Basic
-# example?
-#
-# Ans- This means, you can place a stack of 8 sticks
-# ANYwhere a 1x1 grid can fit. Obviously since a 1x1
-# grid is a single slot, it can be abstracted to fill
-# any single slot on any size grid.
-#
-# There are 9 positions for the 1x1 grid in the
-# work bench (3x3) and 4 positions within the
-# inventory grid (2x2).
-#********************************************************
-
-
-
-
-
-
-#******************************************************#
-# Utilities
-#
-3x2,1:2:265:1,2:3:265:1@325:1 # -> Bucket
-1x2,1:1:265:1,1:2:318:1@259:1 # -> Lighter
-3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 # -> Fishing Rod
-3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 # -> Compass
-3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 # -> Watch
-3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 # -> Bow
-1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 # -> Arrow
-2x3,*:*:5:1@64:1 # -> Wooden Door
-3x3,*:1:280:-1@85:2 # -> Fence
-3x2,*:*:265:1@101:16 # -> Iron Bars
-3x2,*:*:20:1@102:16 # -> Glass Pane
-3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 # -> Ladder
-3x2,*:*:5:1,2:3:280:1@323:1 # -> Sign
-1x2,1:1:368:1,1:2:377:1@381:1 # -> Eye of Ender
-3x2,1:1:20:1,2:2:20:1,3:1:20:1@374:3 # -> Glass Bottle
-3x3,1:*:265:1,2:3:265:1,3:*:265:1@380:1 # -> Cauldron
-3x2,2:1:369:1,*:2:4:1@379:1 # -> Brewing Stand
-
-
-
-
-
-#******************************************************#
-# Travel Utilities
-#
-3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 # -> Rails
-3x3,1:*:266:1,3:*:266:1,2:2:280:1,2:3:331:1@27:6 # -> Powered Rail
-3x3,1:*:265:1,3:*:265:1,2:2:70:1,2:3:331:1@28:6 # -> Detector Rail
-3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 # -> Minecart
-1x2,1:1:61:1,1:2:328:1@343:1 # -> Powered Minecart
-1x2,1:1:54:1,1:2:328:1@342:1 # -> Storage Minecart
-3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 # -> Boat
-
-
-
-
-
-#******************************************************#
-# Control Utilities
-#
-1x2,1:1:331:1,1:2:280:1@76:1 # -> Redstone Torch
-1x2,1:1:280:1,1:2:4:1@69:1 # -> Lever
-2x1,*:*:5:1@72:1 # -> Wooden Preassure Plate
-2x1,*:*:4:1@70:1 # -> Stone Preassure Plate
-1x2,1:1:1:1,1:2:1:1@77:1 # -> Button
-2x3,*:*:265:1@71:1 # -> Iron Door
-3x2,*:2:1:1,1:1:76:1,2:1:331:1,3:1:76:1@356:1 # -> Repeater
-3x3,2:1:331:1,1:2:331:1,2:2:89:1,3:2:331:1,2:3:331:1@123:1 # -> Lamp
-3x3,*:1:5:1,1:2:4:1,2:2:265:1,3:2:4:1,1:3:4:1,2:3:331:1,3:3:4:1@33:1 # -> Piston
-1x2,1:1:341:1,1:2:33:1@29:1 # -> Sticky Piston
-
-
-
-
-
-#******************************************************#
-# Material Blocks
-#
-3x3,*:*:265:1@42:1 # -> Iron
-3x3,*:*:266:1@41:1 # -> Gold
-3x3,*:*:264:1@57:1 # -> Diamond
-2x2,*:*:287:1@35:1 # -> Wool
-2x2,*:*:337:1@82:1 # -> Clay
-2x2,*:*:336:1@45:1 # -> Brick
-2x2,*:*:341:1@80:1 # -> Snow
-
-
-
-
-
-#******************************************************#
-# Special Blocks
-#
-3x1,*:*:1:1@44:3 # -> Stone Step
-3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 # -> Wood Stairs
-3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 # -> Cobblestone Stairs
-3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 # -> TNT
-3x3,2:2:5:-1,2:2:264:1@84:1 # -> Jukebox
-2x2,*:*:348:1@89:1 # -> Glow Stone
-2x2,*:*:1:1@98:4 # -> Stone Brick
-2x2,*:*:12:1@24:1 # -> Sandstone
-3x2,*:1:35:1,*:2:5:1@355:1 # -> Bed
-3x3,2:1:340:1,1:2:264:1,2:2:49:1,3:2:264:1,*:3:49:1@116:1 # -> Enchantment Table
-
-
-
-
-
-#******************************************************#
-# Block To Ingot
-#
-1x1,1:1:42:1@265:9 # -> Iron
-1x1,1:1:41:1@266:9 # -> Gold
-3x3,*:*:371:1@266:1 # -> Gold (from Nuggets)
-1x1,1:1:57:1@264:9 # -> Diamond
-
-
-
-
-
-#******************************************************#
-# Shovel
-#
-1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 # -> Wooden
-1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 # -> Stone
-1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 # -> Gold
-1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 # -> Iron
-1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #.-> Diamond
-
-
-
-
-
-#******************************************************#
-# Pickaxe
-#
-3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 # -> Wooden
-3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 # -> Stone
-3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 # -> Gold
-3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 # -> Iron
-3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 # -> Diamond
-
-
-
-
-
-#******************************************************#
-# Axe
-#
-2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 # -> Wooden (L)
-2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 # -> Wooden (R)
-2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 # -> Stone (L)
-2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 # -> Stone (R)
-2x2,2:2:266:-1,2:2:280:1,2:3:280:1@286:1 # -> Gold (L)
-2x2,1:2:266:-1,1:2:280:1,1:3:280:1@286:1 # -> Gold (R)
-2x2,2:2:265:-1,2:2:280:1,2:3:280:1@258:1 # -> Iron (L)
-2x2,1:2:265:-1,1:2:280:1,1:3:280:1@258:1 #.-> Iron (R)
-2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1 #.-> Diamond (L)
-2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1 #.-> Diamond (R)
-
-
-
-
-
-#******************************************************#
-# Sword
-#
-1x2,*:*:5:1,1:3:280:1@268:1 # -> Wooden
-1x2,*:*:4:1,1:3:280:1@272:1 # -> Stone
-1x2,*:*:266:1,1:3:280:1@283:1 # -> Gold
-1x2,*:*:265:1,1:3:280:1@267:1 # -> Iron
-1x2,*:*:264:1,1:3:280:1@276:1 # -> Diamond
-
-
-
-
-
-#******************************************************#
-# Hoe
-#
-2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 # -> Wooden (L)
-2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 # -> Wooden (R)
-2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 # -> Stone (L)
-2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 # -> Stone (R)
-2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 # -> Gold (L)
-2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 # -> Gold (R)
-2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 # -> Iron (L)
-2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 # -> Iron (R)
-2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 # -> Diamond (L)
-2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 # -> Diamond (R)
-
-
-
-
-
-#******************************************************#
-# Leather Armor
-#
-3x2,2:2:334:-1@298:1 #-> Helmet
-3x3,2:1:334:-1@299:1 #-> Chest Piece
-3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings
-3x2,2:*:334:-1@301:1 #-> Boots
-
-
-
-
-
-#*******************************************************#
-# Gold Armor
-#
-3x2,2:2:266:-1@314:1 #-> Helmet
-3x3,2:1:266:-1@315:1 #-> Chest Piece
-3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings
-3x2,2:*:266:-1@317:1 #-> Boots
-
-
-
-
-
-#*******************************************************#
-# Iron Armor
-#
-3x2,2:2:265:-1@306:1 #-> Helmet
-3x3,2:1:265:-1@307:1 #-> Chest Piece
-3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings
-3x2,2:*:265:-1@309:1 #-> Boots
-
-
-
-
-
-#*******************************************************#
-# Diamond Armor
-#
-3x2,2:2:264:-1@310:1 #-> Helmet
-3x3,2:1:264:-1@311:1 #-> Chest Piece
-3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings
-3x2,2:*:264:-1@313:1 #-> Boots
-
-
-
-
-
-#*******************************************************#
-# Decorative
-#
-3x1,*:3:338:1@339:3 #-> Paper
-1x3,2:*:338:1@340:1 #-> Book
-3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf
-3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting
-1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern
-
-
-
-
-
-#*******************************************************#
-# O t h e r I t e m s
-#
-1x1,1:1:369:1@377:2 #-> Blaze Powder
-1x2,1:1:341:1,1:2:377:1@378:1 #-> Magma Cream
-1x1,1:1:266:1@371:9 #-> Gold Nugget
-
-
-
-
-
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