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author | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
commit | 843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch) | |
tree | 3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source/Authenticator.h | |
parent | merged makefile changes (diff) | |
parent | Fix Undefined behavior at Bindings/LuaWindow line 32 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Authenticator.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/source/Authenticator.h b/source/Authenticator.h deleted file mode 100644 index c9e647329..000000000 --- a/source/Authenticator.h +++ /dev/null @@ -1,90 +0,0 @@ - -// cAuthenticator.h - -// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server -// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) -// For more info, see http://wiki.vg/Session#Server_operation -// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. - - - - - -#pragma once -#ifndef CAUTHENTICATOR_H_INCLUDED -#define CAUTHENTICATOR_H_INCLUDED - -#include "OSSupport/IsThread.h" - - - - - -// fwd: "cRoot.h" -class cRoot; - - - - - -class cAuthenticator : - public cIsThread -{ - typedef cIsThread super; - -public: - cAuthenticator(void); - ~cAuthenticator(); - - /// (Re-)read server and address from INI: - void ReadINI(void); - - /// Queues a request for authenticating a user. If the auth fails, the user is kicked - void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); - - // Stops the authenticator thread - void Stop(void); - -private: - - class cUser - { - public: - int m_ClientID; - AString m_Name; - AString m_ServerID; - - cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : - m_ClientID(a_ClientID), - m_Name(a_Name), - m_ServerID(a_ServerID) - { - } - } ; - - typedef std::deque<cUser> cUserList; - - cCriticalSection m_CS; - cUserList m_Queue; - cEvent m_QueueNonempty; - - AString m_Server; - AString m_Address; - bool m_ShouldAuthenticate; - - // cIsThread override: - virtual void Execute(void) override; - - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1); -}; - - - - - -#endif // CAUTHENTICATOR_H_INCLUDED - - - - |