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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-21 23:15:57 +0200
commitba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch)
treeed92993c59673cc4adfb37c19761a59b3de282b0 /source/BlockID.cpp
parentcFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff)
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Diffstat (limited to '')
-rw-r--r--source/BlockID.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index 6553b612e..cb2d16efa 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -455,6 +455,7 @@ public:
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that can be snowed over:
+ g_BlockIsSnowable[E_BLOCK_AIR] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
g_BlockIsSnowable[E_BLOCK_CHEST] = false;