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author | luksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-26 18:16:33 +0100 |
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committer | luksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-26 18:16:33 +0100 |
commit | 575abe8691bf2f615f17e6212ea5ec6265ffd4ed (patch) | |
tree | d37b31c6eac993b643cf0dccd7d38c2fe316ff04 /source/DispenserEntity.cpp | |
parent | Adjusted the protocol framework to support different types of falling block spawning. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/DispenserEntity.cpp | 147 |
1 files changed, 145 insertions, 2 deletions
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp index dc13f30b8..45f9d58f3 100644 --- a/source/DispenserEntity.cpp +++ b/source/DispenserEntity.cpp @@ -11,15 +11,30 @@ #include "Server.h"
#include "Pickup.h"
#include "Root.h"
+#include "Simulator/FluidSimulator.h"
#include <json/json.h>
+#define AddDispenserDir(x, y, z, dir) \
+ switch (dir) \
+ { \
+ case 2: (z) --; break; \
+ case 3: (z) ++; break; \
+ case 4: (x) --; break; \
+ case 5: (x) ++; break; \
+ }
+
+
+
+
+
cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
, m_Items( new cItem[9] )
+ , m_CanDispense( 0 )
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -51,7 +66,7 @@ void cDispenserEntity::Destroy() {
// Drop items
cItems Pickups;
- for( int i = 0; i < 3; i++)
+ for( int i = 0; i < 9; i++)
{
if( !m_Items[i].IsEmpty() )
{
@@ -66,6 +81,120 @@ void cDispenserEntity::Destroy() +void cDispenserEntity::Dispense()
+{
+ int Disp_X = m_PosX;
+ int Disp_Y = m_PosY;
+ int Disp_Z = m_PosZ;
+ NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
+ AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
+ char OccupiedSlots[9];
+ char SlotsCnt = 0;
+ for( int i = 0; i < 9; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ OccupiedSlots[SlotsCnt] = i;
+ SlotsCnt++;
+ }
+ }
+ if(SlotsCnt > 0)
+ {
+ MTRand r1;
+ cItem Drop = m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]];
+ switch( m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType )
+ {
+ case E_ITEM_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
+ if( DispBlock == E_BLOCK_STATIONARY_WATER )
+ {
+ m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_WATER_BUCKET;
+ }
+ else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
+ {
+ m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_LAVA_BUCKET;
+ }
+ else
+ {
+ cItems Pickups;
+ Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
+ }
+ break;
+ }
+ case E_ITEM_WATER_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
+ if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
+ {
+ m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_BUCKET;
+ }
+ else
+ {
+ cItems Pickups;
+ Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
+ }
+ break;
+ }
+ case E_ITEM_LAVA_BUCKET:
+ {
+ BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
+ if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
+ {
+ m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_BUCKET;
+ }
+ else
+ {
+ cItems Pickups;
+ Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
+ }
+ break;
+ }
+ default:
+ {
+ cItems Pickups;
+ Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
+ m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
+ m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
+ break;
+ }
+ }
+ char SmokeDir;
+ switch( Meta )
+ {
+ case 2: SmokeDir = 1; break;
+ case 3: SmokeDir = 7; break;
+ case 4: SmokeDir = 3; break;
+ case 5: SmokeDir = 5; break;
+ }
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+ cWindow * Window = GetWindow();
+ if ( Window != NULL )
+ {
+ Window->BroadcastWholeWindow();
+ }
+ }
+ else
+ {
+ m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ }
+}
+
+
+
+
+
void cDispenserEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
@@ -86,9 +215,23 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player) +void cDispenserEntity::Activate()
+{
+ m_CanDispense = 1;
+}
+
+
+
+
+
bool cDispenserEntity::Tick( float a_Dt )
{
- return true;
+ if(m_CanDispense)
+ {
+ m_CanDispense = 0;
+ Dispense();
+ }
+ return false;
}
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