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authormadmaxoft <github@xoft.cz>2013-11-21 22:09:11 +0100
committermadmaxoft <github@xoft.cz>2013-11-21 22:09:11 +0100
commitf92512ebdf9b163a8e830055d7887b7afe554699 (patch)
tree46ac08113dad504b372f9025f8f510707329e2f3 /source/Entities/Player.h
parentAPIDump: Documented cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt(). (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/Player.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index bda25715d..44cab7d74 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -32,7 +32,6 @@ public:
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
MAX_AIR_LEVEL = 300,
DROWNING_TICKS = 10, //number of ticks per heart of damage
- MIN_EXPERIENCE = 0,
} ;
// tolua_end
@@ -92,6 +91,12 @@ public:
/// Gets the experience bar percentage - XpP
float GetXpPercentage(void);
+ /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP
+ static short XpForLevel(short int a_Level);
+
+ /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
+ static short CalcLevelFromXp(short int a_CurrentXp);
+
// tolua_end
/// Starts charging the equipped bow
@@ -326,9 +331,7 @@ public:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating(); }
-
-
-
+
protected:
typedef std::map< std::string, bool > PermissionMap;
PermissionMap m_ResolvedPermissions;
@@ -426,15 +429,10 @@ protected:
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
- /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
- static short XpForLevel(short int a_Level);
-
- /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
- static short CalcLevelFromXp(short int a_CurrentXp);
-
bool m_IsChargingBow;
int m_BowCharge;
+
virtual void Destroyed(void);
/// Filters out damage for creative mode