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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-04 21:46:56 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-04 21:46:56 +0100 |
commit | 7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 (patch) | |
tree | 8ace65bcb978257250c6b767abd29457700c07b4 /source/Mobs/Ghast.h | |
parent | Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. (diff) | |
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Diffstat (limited to 'source/Mobs/Ghast.h')
-rw-r--r-- | source/Mobs/Ghast.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h index a2adc21b9..43e8bedb6 100644 --- a/source/Mobs/Ghast.h +++ b/source/Mobs/Ghast.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cGhast); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; bool IsCharging(void) const {return false; } } ; |