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authorworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
committerworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
commit843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch)
tree3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source/Mobs/Monster.h
parentmerged makefile changes (diff)
parentFix Undefined behavior at Bindings/LuaWindow line 32 (diff)
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Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r--source/Mobs/Monster.h150
1 files changed, 0 insertions, 150 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
deleted file mode 100644
index 5f33d4450..000000000
--- a/source/Mobs/Monster.h
+++ /dev/null
@@ -1,150 +0,0 @@
-
-#pragma once
-
-#include "../Entities/Pawn.h"
-#include "../Defines.h"
-#include "../BlockID.h"
-#include "../Item.h"
-
-
-
-
-
-class Vector3f;
-class cClientHandle;
-class cWorld;
-
-
-
-
-// tolua_begin
-class cMonster :
- public cPawn
-{
- typedef cPawn super;
-public:
- /// This identifies individual monster type, as well as their network type-ID
- enum eType
- {
- mtCreeper = E_META_SPAWN_EGG_CREEPER,
- mtSkeleton = E_META_SPAWN_EGG_SKELETON,
- mtSpider = E_META_SPAWN_EGG_SPIDER,
- mtGiant = E_META_SPAWN_EGG_GIANT,
- mtZombie = E_META_SPAWN_EGG_ZOMBIE,
- mtSlime = E_META_SPAWN_EGG_SLIME,
- mtGhast = E_META_SPAWN_EGG_GHAST,
- mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
- mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
- mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
- mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
- mtBlaze = E_META_SPAWN_EGG_BLAZE,
- mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
- mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
- mtWither = E_META_SPAWN_EGG_WITHER,
- mtBat = E_META_SPAWN_EGG_BAT,
- mtWitch = E_META_SPAWN_EGG_WITCH,
- mtPig = E_META_SPAWN_EGG_PIG,
- mtSheep = E_META_SPAWN_EGG_SHEEP,
- mtCow = E_META_SPAWN_EGG_COW,
- mtChicken = E_META_SPAWN_EGG_CHICKEN,
- mtSquid = E_META_SPAWN_EGG_SQUID,
- mtWolf = E_META_SPAWN_EGG_WOLF,
- mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
- mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
- mtOcelot = E_META_SPAWN_EGG_OCELOT,
- mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
- mtVillager = E_META_SPAWN_EGG_VILLAGER,
- } ;
-
- // tolua_end
-
- float m_SightDistance;
-
- /** Creates the mob object.
- * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
- * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)
- * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
- */
- cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- CLASS_PROTODEF(cMonster);
-
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- virtual void KilledBy(cEntity * a_Killer) override;
-
- virtual void MoveToPosition(const Vector3f & a_Position);
- virtual bool ReachedDestination(void);
-
- char GetMobType(void) const {return m_MobType; }
-
- const char * GetState();
- void SetState(const AString & str);
-
- virtual void CheckEventSeePlayer(void);
- virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
-
- /// Reads the monster configuration for the specified monster name and assigns it to this object.
- void GetMonsterConfig(const AString & a_Name);
-
- virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
-
- virtual void InStateIdle (float a_Dt);
- virtual void InStateChasing (float a_Dt);
- virtual void InStateEscaping(float a_Dt);
-
- virtual void Attack(float a_Dt);
- int GetMobType() {return m_MobType;}
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
-
- /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
-
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
-
-protected:
-
- cEntity * m_Target;
- float m_AttackRate;
- float idle_interval;
-
- Vector3f m_Destination;
- bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
-
- float m_DestinationTime;
-
- float m_DestroyTimer;
- float m_Jump;
-
- char m_MobType;
-
- AString m_SoundHurt;
- AString m_SoundDeath;
-
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackInterval;
-
- bool m_BurnsInDaylight;
-
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
-} ; // tolua_export
-
-
-
-