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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/Root.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/Root.cpp')
-rw-r--r-- | source/Root.cpp | 524 |
1 files changed, 524 insertions, 0 deletions
diff --git a/source/Root.cpp b/source/Root.cpp new file mode 100644 index 000000000..2a6afc0e7 --- /dev/null +++ b/source/Root.cpp @@ -0,0 +1,524 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Root.h" +#include "Server.h" +#include "World.h" +#include "WebAdmin.h" +#include "FurnaceRecipe.h" +#include "GroupManager.h" +#include "CraftingRecipes.h" +#include "PluginManager.h" +#include "MonsterConfig.h" +#include "Redstone.h" +#include "Player.h" +#include "blocks/BlockHandler.h" +#include "items/ItemHandler.h" +#include "Chunk.h" + +#ifdef USE_SQUIRREL + #include "squirrelbindings/SquirrelFunctions.h" + #include "squirrelbindings/SquirrelBindings.h" +#endif + +#include "../iniFile/iniFile.h" + +#include <iostream> + + + + + +cRoot* cRoot::s_Root = 0; + + + + + +cRoot::cRoot() + : m_Server( NULL ) + , m_MonsterConfig( NULL ) + , m_GroupManager( NULL ) + , m_CraftingRecipes(NULL) + , m_FurnaceRecipe( NULL ) + , m_WebAdmin( NULL ) + , m_PluginManager( NULL ) + , m_Log( NULL ) + , m_bStop( false ) + , m_bRestart( false ) + , m_InputThread( NULL ) + , m_pDefaultWorld( NULL ) +{ + s_Root = this; +} + + + + + +cRoot::~cRoot() +{ + s_Root = 0; +} + + + + + +void cRoot::InputThread(void * a_Params) +{ + cRoot & self = *(cRoot*)a_Params; + + while (!(self.m_bStop || self.m_bRestart)) + { + std::string Command; + std::getline(std::cin, Command); + self.ServerCommand(Command); + } +} + + + + + +void cRoot::Start() +{ + delete m_Log; + m_Log = new cMCLogger(); + + m_bStop = false; + while (!m_bStop) + { + m_bRestart = false; + + LoadGlobalSettings(); + + LOG("Creating new server instance..."); + m_Server = new cServer(); + + LOG("Starting server..."); + cIniFile IniFile("settings.ini"); + IniFile.ReadFile(); + int Port = IniFile.GetValueSetI("Server", "Port", 25565 ); + if(!m_Server->InitServer( Port )) + { + LOG("Failed to start server, shutting down."); + return; + } + IniFile.WriteFile(); + + cIniFile WebIniFile("webadmin.ini"); + if( WebIniFile.ReadFile() ) + { + if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true ) + { + LOG("Creating WebAdmin..."); + m_WebAdmin = new cWebAdmin(8080); + } + } + + LOG("Loading settings..."); + m_GroupManager = new cGroupManager(); + m_CraftingRecipes = new cCraftingRecipes; + m_FurnaceRecipe = new cFurnaceRecipe(); + + LOG("Loading worlds..."); + LoadWorlds(); + + LOG("Loading plugin manager..."); + m_PluginManager = new cPluginManager(); // This should be last + m_PluginManager->ReloadPluginsNow(); + + LOG("Loading MonsterConfig..."); + m_MonsterConfig = new cMonsterConfig; + + // This sets stuff in motion + LOG("Starting Authenticator..."); + m_Authenticator.Start(); + + LOG("Starting worlds..."); + StartWorlds(); + + LOG("Starting server..."); + m_Server->StartListenThread(); + //cHeartBeat* HeartBeat = new cHeartBeat(); + +#if !defined(ANDROID_NDK) + LOG("Starting InputThread..."); + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); + m_InputThread->Start( false ); //we should NOT wait? Otherwise we canīt stop the server from other threads than the input thread +#endif + + LOG("Initialization done, server running now."); + while( !m_bStop && !m_bRestart ) // These are modified by external threads + { + cSleep::MilliSleep( 1000 ); + } + +#if !defined(ANDROID_NDK) + delete m_InputThread; m_InputThread = 0; +#endif + + // Deallocate stuffs + LOG("Shutting down server..."); + m_Server->Shutdown(); // This waits for threads to stop and d/c clients + LOG("Stopping world threads..."); + StopWorlds(); + LOG("Stopping authenticator..."); + m_Authenticator.Stop(); + LOG("Stopping plugin manager..."); + delete m_PluginManager; m_PluginManager = 0; // This should be first + + + #ifdef USE_SQUIRREL + CloseSquirrelVM(); + #endif + LOG("Freeing MonsterConfig..."); + delete m_MonsterConfig; m_MonsterConfig = 0; + LOG("Stopping WebAdmin..."); + delete m_WebAdmin; m_WebAdmin = 0; + LOG("Unloading recipes..."); + delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; + delete m_CraftingRecipes; m_CraftingRecipes = NULL; + LOG("Forgetting groups..."); + delete m_GroupManager; m_GroupManager = 0; + LOG("Unloading worlds..."); + UnloadWorlds(); + + cItemHandler::Deinit(); + cBlockHandler::Deinit(); + + LOG("Destroying server..."); + //delete HeartBeat; HeartBeat = 0; + delete m_Server; m_Server = 0; + LOG("Shutdown done."); + } + + delete m_Log; m_Log = 0; +} + + + + + +void cRoot::LoadGlobalSettings() +{ + cIniFile IniFile("settings.ini"); + if( IniFile.ReadFile() ) + { + cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true ); + } +} + + + + + +void cRoot::LoadWorlds(void) +{ + cIniFile IniFile("settings.ini"); IniFile.ReadFile(); + + // First get the default world + AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; + + // Then load the other worlds + unsigned int KeyNum = IniFile.FindKey("Worlds"); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + if (NumWorlds <= 0) + { + return; + } + + for (unsigned int i = 0; i < NumWorlds; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i ); + if (ValueName.compare("World") != 0) + { + continue; + } + AString WorldName = IniFile.GetValue(KeyNum, i ); + if (WorldName.empty()) + { + continue; + } + cWorld* NewWorld = new cWorld( WorldName.c_str() ); + m_WorldsByName[ WorldName ] = NewWorld; + } // for i - Worlds +} + + + + + +void cRoot::StartWorlds(void) +{ + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + itr->second->InitializeSpawn(); + } +} + + + + + +void cRoot::StopWorlds(void) +{ + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + itr->second->StopThreads(); + } +} + + + + + +void cRoot::UnloadWorlds(void) +{ + m_pDefaultWorld = NULL; + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + delete itr->second; + } + m_WorldsByName.clear(); +} + + + + + +cWorld* cRoot::GetDefaultWorld() +{ + return m_pDefaultWorld; +} + + + + + +cWorld* cRoot::GetWorld( const AString & a_WorldName ) +{ + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); + if( itr != m_WorldsByName.end() ) + return itr->second; + return 0; +} + + + + + +bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(itr->second)) + { + return false; + } + } + return true; +} + + + + + +void cRoot::TickWorlds( float a_Dt ) +{ + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + itr->second->Tick( a_Dt ); + } +} + + + + + +void cRoot::ServerCommand(const AString & a_Cmd) +{ + LOG("Server console command: \"%s\"", a_Cmd.c_str()); + m_Server->ServerCommand(a_Cmd); + if (a_Cmd == "stop") + { + m_bStop = true; + } + else if (a_Cmd == "restart") + { + m_bRestart = true; + } +} + + + + + +void cRoot::KickUser(int a_ClientID, const AString & a_Reason) +{ + m_Server->KickUser(a_ClientID, a_Reason); +} + + + + + +void cRoot::AuthenticateUser(int a_ClientID) +{ + m_Server->AuthenticateUser(a_ClientID); +} + + + + + +int cRoot::GetTotalChunkCount(void) +{ + int res = 0; + for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + { + res += itr->second->GetNumChunks(); + } + return res; +} + + + + + +void cRoot::SaveAllChunks(void) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) + { + itr->second->SaveAllChunks(); + } +} + + + + + +bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) + { + ++itr2; + if (!itr->second->ForEachPlayer(a_Callback)) + { + return false; + } + } + return true; +} + + + + + +bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) +{ + class cCallback : public cPlayerListCallback + { + unsigned int BestRating; + unsigned int NameLength; + const AString PlayerName; + + cPlayerListCallback & m_Callback; + virtual bool Item (cPlayer * a_pPlayer) + { + unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName()); + if (Rating > 0 && Rating >= BestRating) + { + BestMatch = a_pPlayer; + if( Rating > BestRating ) NumMatches = 0; + BestRating = Rating; + ++NumMatches; + } + if (Rating == NameLength) // Perfect match + { + return false; + } + return true; + } + + public: + cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) + : m_Callback( a_Callback ) + , BestMatch( NULL ) + , BestRating( 0 ) + , NumMatches( 0 ) + , NameLength( a_PlayerName.length() ) + , PlayerName( a_PlayerName ) + {} + + cPlayer * BestMatch; + unsigned int NumMatches; + } Callback (a_PlayerName, a_Callback); + ForEachPlayer( Callback ); + + if (Callback.NumMatches == 1) + { + return a_Callback.Item (Callback.BestMatch); + } + return false; +} + + + + + +void cRoot::LogChunkStats(void) +{ + int SumNumValid = 0; + int SumNumDirty = 0; + int SumNumInLighting = 0; + int SumNumInGenerator = 0; + int SumMem = 0; + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + cWorld * World = itr->second; + int NumInGenerator = World->GetGeneratorQueueLength(); + int NumInSaveQueue = World->GetStorageSaveQueueLength(); + int NumInLoadQueue = World->GetStorageLoadQueueLength(); + int NumValid = 0; + int NumDirty = 0; + int NumInLighting = 0; + World->GetChunkStats(NumValid, NumDirty, NumInLighting); + LOG("World %s:", World->GetName().c_str()); + LOG(" Num loaded chunks: %d", NumValid); + LOG(" Num dirty chunks: %d", NumDirty); + LOG(" Num chunks in lighting queue: %d", NumInLighting); + LOG(" Num chunks in generator queue: %d", NumInGenerator); + LOG(" Num chunks in storage load queue: %d", NumInLoadQueue); + LOG(" Num chunks in storage save queue: %d", NumInSaveQueue); + int Mem = NumValid * sizeof(cChunk); + LOG(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); + LOG(" Per-chunk memory size breakdown:"); + LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); + LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); + LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); + int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); + LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); + SumNumValid += NumValid; + SumNumDirty += NumDirty; + SumNumInLighting += NumInLighting; + SumNumInGenerator += NumInGenerator; + SumMem += Mem; + } + LOG("Totals:"); + LOG(" Num loaded chunks: %d", SumNumValid); + LOG(" Num dirty chunks: %d", SumNumDirty); + LOG(" Num chunks in lighting queue: %d", SumNumInLighting); + LOG(" Num chunks in generator queue: %d", SumNumInGenerator); + LOG(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024)); +} + + + + |