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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 14:39:20 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 14:39:20 +0100 |
commit | 619ec8b247e71a194035fe6dadb2f414a727eaec (patch) | |
tree | 7e1b03afb1d4d4000ea9c059c91b62b66bf0c305 /source/Simulator/FireSimulator.h | |
parent | Simulators now have direct access to the cChunk object in the WakeUp() call (diff) | |
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Diffstat (limited to 'source/Simulator/FireSimulator.h')
-rw-r--r-- | source/Simulator/FireSimulator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h index d95ecf4f0..2a510d276 100644 --- a/source/Simulator/FireSimulator.h +++ b/source/Simulator/FireSimulator.h @@ -11,7 +11,7 @@ class cFireSimulator : public cSimulator { public: - cFireSimulator( cWorld* a_World ); + cFireSimulator(cWorld & a_World); ~cFireSimulator(); virtual void Simulate( float a_Dt ) override; |