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author | madmaxoft <github@xoft.cz> | 2013-10-28 13:30:24 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-10-28 13:30:24 +0100 |
commit | df20c19986805380cfd728d63f2e3003331b1665 (patch) | |
tree | 6f2d00c4b23f46af9a6d39550186815a95905dcb /source/UI/SlotArea.cpp | |
parent | APIDump: Documented HTTPFormData and HTTPRequest. (diff) | |
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Diffstat (limited to 'source/UI/SlotArea.cpp')
-rw-r--r-- | source/UI/SlotArea.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 463e56bce..82e87e126 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory)) + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); |