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author | madmaxoft <github@xoft.cz> | 2013-08-25 17:06:51 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-25 17:06:51 +0200 |
commit | 83811b69292bff0ef4b24087a4a4d3e523b0076a (patch) | |
tree | 50bf797896f5df82af4cfcd642759d005c598044 /source/World.cpp | |
parent | Projectile entities get saved into MCA files (diff) | |
parent | Reduced LeakFinder's stack buffers to half. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/World.cpp b/source/World.cpp index 75e2d5fd1..ab783d7a7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2204,15 +2204,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) Vector3f Pos = (*itr)->GetPosition(); float Distance = (Pos - a_Pos).Length(); - if (Distance <= a_SightLimit) + if (Distance < ClosestDistance) { if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) { - if (Distance < ClosestDistance) - { - ClosestDistance = Distance; - ClosestPlayer = *itr; - } + ClosestDistance = Distance; + ClosestPlayer = *itr; } } } |