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authormadmaxoft <github@xoft.cz>2013-08-25 17:06:51 +0200
committermadmaxoft <github@xoft.cz>2013-08-25 17:06:51 +0200
commit83811b69292bff0ef4b24087a4a4d3e523b0076a (patch)
tree50bf797896f5df82af4cfcd642759d005c598044 /source/World.cpp
parentProjectile entities get saved into MCA files (diff)
parentReduced LeakFinder's stack buffers to half. (diff)
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Diffstat (limited to '')
-rw-r--r--source/World.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 75e2d5fd1..ab783d7a7 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -2204,15 +2204,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
Vector3f Pos = (*itr)->GetPosition();
float Distance = (Pos - a_Pos).Length();
- if (Distance <= a_SightLimit)
+ if (Distance < ClosestDistance)
{
if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
{
- if (Distance < ClosestDistance)
- {
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
- }
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
}
}
}