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author | madmaxoft <github@xoft.cz> | 2013-07-28 11:30:54 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-07-28 11:30:54 +0200 |
commit | d3801c0296dd32f430a4074932bfabf27a8ade03 (patch) | |
tree | 529694175b56e5eac589277298796a095ef55560 /source/World.h | |
parent | Updated Core to the latest version. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/World.h b/source/World.h index 5da7218e2..e67b06789 100644 --- a/source/World.h +++ b/source/World.h @@ -106,7 +106,18 @@ public: SetTimeOfDay(a_TimeOfDay); } + /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } + + /// Returns true if the world is in Creative mode + bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } + + /// Returns true if the world is in Survival mode + bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } + + /// Returns true if the world is in Adventure mode + bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } |