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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-25 09:18:52 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-25 09:18:52 +0200 |
commit | a4a418a679f1ac760a8763edd856f0178cfc6dde (patch) | |
tree | 85300ca3a2b3a942998a0c864ae90894857ebf5f /source/cChunkMap.h | |
parent | Fixed output directory structure in the "Release profiled" configuration (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunkMap.h | 53 |
1 files changed, 39 insertions, 14 deletions
diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 4364b421d..716f5ac93 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -49,26 +49,29 @@ public: void MarkChunkSaving (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void ChunkDataLoaded(
+ /** Sets the chunk data as either loaded from the storage or generated.
+ a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
+ a_BiomeMap is optional, if not present, biomes will be calculated by the generator
+ a_HeightMap is optional, if not present, will be calculated.
+ If a_MarkDirty is set, the chunk is set as dirty (used after generating)
+ */
+ void SetChunkData(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
- const BLOCKTYPE * a_BlockMeta,
- const BLOCKTYPE * a_BlockLight,
- const BLOCKTYPE * a_BlockSkyLight,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
);
- void ChunkDataGenerated (
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const BLOCKTYPE * a_BlockMeta,
- const BLOCKTYPE * a_BlockLight,
- const BLOCKTYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
+ void ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
);
bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
@@ -90,6 +93,18 @@ public: BLOCKTYPE GetBlockSkyLight (int a_X, int a_Y, int a_Z);
void SetBlockMeta (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockMeta);
void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
+
+ /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
+
+ /// Special function used for growing trees, replaces only blocks that tree may overwrite
+ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
+
+ EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
+
+ /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
+
bool DigBlock (int a_X, int a_Y, int a_Z, cItem & a_PickupItem);
void SendBlockTo (int a_X, int a_Y, int a_Z, cPlayer * a_Player);
@@ -130,6 +145,11 @@ public: /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
+
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
+
+ /// Returns the number of valid chunks and the number of dirty chunks
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
void Tick( float a_Dt, MTRand & a_TickRand );
@@ -160,6 +180,8 @@ private: int GetNumChunksLoaded(void) const ;
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
+
void Save(void);
void UnloadUnusedChunks(void);
@@ -218,6 +240,9 @@ public: void Enable(void);
void Disable(void);
+ /// Queues each chunk in m_Chunks[] for loading / generating
+ void Load(void);
+
// Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
operator const cChunkCoordsList(void) const {return m_Chunks; }
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