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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-26 21:13:49 +0200 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-26 21:13:49 +0200 |
commit | 6062002d1753ebf8fab356f34a338cbe2c16c2fe (patch) | |
tree | 4c23a60cf2e2a65c8fd0bda44141197de022fa5b /source/cClientHandle.h | |
parent | Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cClientHandle.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h index a704ffc0e..224ba46b3 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -20,7 +20,6 @@ public: ~cClientHandle();
static const int VIEWDISTANCE = 13;
- static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export
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