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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-20 00:00:00 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-20 00:00:00 +0100 |
commit | 0b616909e3472a4360e22d6b01749ee44092e967 (patch) | |
tree | 6a70857aa2839acd133b77fcc225af6828cb8f39 /source/cEvent.cpp | |
parent | Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cEvent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cEvent.cpp b/source/cEvent.cpp index bf3109cf4..c52a8a226 100644 --- a/source/cEvent.cpp +++ b/source/cEvent.cpp @@ -29,7 +29,7 @@ cEvent::cEvent(void) LOGWARN("WARNING cEvent: Could not create unnamed semaphore, fallback to named.");
// _X: I'm unconvinced about using sem_unlink() just after a successful sem_open(), it seems wrong - why destroy the object just after creating?
- assert(!"This codepath is really weird, if it is ever used, please check that everything works.");
+ ASSERT(!"This codepath is really weird, if it is ever used, please check that everything works.");
delete m_Event;
m_bIsNamed = true;
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