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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cMonster.h
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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-rw-r--r--source/cMonster.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/cMonster.h b/source/cMonster.h
index b0cb19543..7ac8ef171 100644
--- a/source/cMonster.h
+++ b/source/cMonster.h
@@ -1,5 +1,6 @@
#pragma once
#include "cPawn.h"
+#include "BlockID.h"
class Vector3f;
class cClientHandle;
@@ -82,4 +83,7 @@ protected:
float m_AttackInterval;
float m_FireDamageInterval;
float m_BurnPeriod;
+
+ void DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count);
+ void RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max);
}; //tolua_export