summaryrefslogtreecommitdiffstats
path: root/source/cSquid.cpp
diff options
context:
space:
mode:
authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 23:47:12 +0100
commite8f230f24e55469f1aa832bc8dad73db8018ffe1 (patch)
treeabccca0bef086c4f2eda8497fa757433464e3b23 /source/cSquid.cpp
parent- fixed the code from the last commit :) (diff)
downloadcuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar.gz
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar.bz2
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar.lz
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar.xz
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.tar.zst
cuberite-e8f230f24e55469f1aa832bc8dad73db8018ffe1.zip
Diffstat (limited to 'source/cSquid.cpp')
-rw-r--r--source/cSquid.cpp58
1 files changed, 0 insertions, 58 deletions
diff --git a/source/cSquid.cpp b/source/cSquid.cpp
index 97eba9808..b2baf462b 100644
--- a/source/cSquid.cpp
+++ b/source/cSquid.cpp
@@ -1,32 +1,7 @@
#include "cSquid.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Defines.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cItem.h"
-
-#include "cMCLogger.h"
-
-#ifndef _WIN32
-#include <stdlib.h> // rand()
-#include <cstring>
-#endif
-
-#include <string>
-
-
-
cSquid::cSquid()
- : m_ChaseTime( 999999 )
-
{
- //LOG("SPAWNING A Squid!!!!!!!!!!!!!!!!!!!!!");
- m_EMPersonality = PASSIVE;
m_MobType = 94;
GetMonsterConfig("Squid");
}
@@ -37,16 +12,10 @@ cSquid::~cSquid()
bool cSquid::IsA( const char* a_EntityType )
{
- //LOG("IsA( cSquid ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
-void cSquid::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-}
-
void cSquid::KilledBy( cEntity* a_Killer )
{
//Drops 0-3 Ink Sacs
@@ -54,30 +23,3 @@ void cSquid::KilledBy( cEntity* a_Killer )
cMonster::KilledBy( a_Killer );
}
-
-//What to do if in Idle State
-void cSquid::InStateIdle(float a_Dt) {
- cMonster::InStateIdle(a_Dt);
-}
-
-//What to do if in Chasing State
-void cSquid::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-void cSquid::InStateEscaping(float a_Dt) {
- cMonster::InStateEscaping(a_Dt);
-}