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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 17:43:45 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-26 17:43:45 +0100
commitf65115ef9f200aa882d517c3ade53919a0e57114 (patch)
tree6af7b5fe517aaedb028a2d67562db216a62ab30a /source/packets/cPacket_BlockChange.h
parentFixed the little check for max players. If somehow a player was able to connect and the number of players would exceed the max players, everybody is allowed in and the server will never be 'full'. It's fixed now (diff)
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