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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-29 21:56:07 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-05-29 21:56:07 +0200 |
commit | 322ba59c3a0500226e1b934c3390cffe4360ddb4 (patch) | |
tree | 0f5d1917a78bc71f03de16f31bad4b0d58a22cf5 /source | |
parent | Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later. (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/cClientHandle.cpp | 73 | ||||
-rw-r--r-- | source/cPlayer.cpp | 72 | ||||
-rw-r--r-- | source/cPlayer.h | 9 |
3 files changed, 72 insertions, 82 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 9920b68f8..f5aa9024d 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -981,77 +981,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ
);
- // Hacked in edible items go!~
- // TODO: Handle hunger
- bool bEat = false;
- bool isDoor = false;
- switch (Item.m_ItemID)
- {
- case E_ITEM_APPLE:
- //m_Player->Heal(4); // 2 hearts
- m_Player->Feed(24); // 2 food bars
- bEat = true;
- break;
- case E_ITEM_GOLDEN_APPLE:
- //m_Player->Heal(20); // 10 hearts
- m_Player->Feed(60); // 5 food
- bEat = true;
- break;
- case E_ITEM_MUSHROOM_SOUP:
- ///m_Player->Heal(10); // 5 hearts
- m_Player->Feed(48); // 4 food
- bEat = true;
- break;
- case E_ITEM_BREAD:
- //m_Player->Heal(5); // 2.5 hearts
- m_Player->Feed(30); // 2.5 food
- bEat = true;
- break;
- case E_ITEM_RAW_MEAT:
- //m_Player->Heal(3); // 1.5 hearts
- m_Player->Feed(18); // 1.5 food
- bEat = true;
- break;
- case E_ITEM_COOKED_MEAT:
- //m_Player->Heal(8); // 4 hearts
- m_Player->Feed(48); // 4 food
- bEat = true;
- break;
- case E_ITEM_RAW_FISH:
- //m_Player->Heal(2); // 1 heart
- m_Player->Feed(12); // 1 food
- bEat = true;
- break;
- case E_ITEM_COOKED_FISH:
- //m_Player->Heal(5); // 2.5 hearts
- m_Player->Feed(30); // 2.5 food
- bEat = true;
- break;
- case E_ITEM_RAW_CHICKEN:
- //m_Player->Heal(3);
- m_Player->Feed(12); // 1 food
- bEat = true;
- break;
- case E_ITEM_COOKED_CHICKEN:
- //m_Player->Heal(8);
- m_Player->Feed(36); // 3 food
- bEat = true;
- break;
- case E_ITEM_RAW_BEEF:
- //m_Player->Heal(3);
- m_Player->Feed(18); // 1.5 food
- bEat = true;
- break;
- case E_ITEM_STEAK:
- //m_Player->Heal(8);
- m_Player->Feed(48); // 4 food
- bEat = true;
- break;
- default:
- break;
- };
-
- if (bEat)
+ if (m_Player->EatItem(Item.m_ItemID))
{
m_Player->GetInventory().RemoveItem(Item);
return;
@@ -1062,6 +992,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) // clicked in air
return;
}
+ bool isDoor = false;
//TODO: Wrong Blocks!
int ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 87db2d19d..9cfe4d644 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -305,20 +305,31 @@ void cPlayer::Heal( int a_Health ) }
}
-void cPlayer::Feed( short a_Food )
+
+
+
+
+bool cPlayer::Feed(short a_Food)
{
- if( m_FoodLevel < GetMaxFoodLevel() )
+ if (m_FoodLevel >= GetMaxFoodLevel())
{
- m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
-
- cPacket_UpdateHealth Health;
- Health.m_Health = m_Health;
- Health.m_Food = GetFood();
- Health.m_Saturation = GetFoodSaturation();
- m_ClientHandle->Send( Health );
+ return false;
}
+
+ m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
+
+ cPacket_UpdateHealth Health;
+ Health.m_Health = m_Health;
+ Health.m_Food = GetFood();
+ Health.m_Saturation = GetFoodSaturation();
+ m_ClientHandle->Send( Health );
+ return true;
}
+
+
+
+
void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
{
if ( !(m_GameMode == 1) ) {
@@ -985,3 +996,46 @@ void cPlayer::UseEquippedItem() +
+bool cPlayer::EatItem(int a_ItemType)
+{
+ // TODO: Handle hunger
+ switch (a_ItemType)
+ {
+ case E_ITEM_APPLE: return Feed(24); // 2 food bars
+ case E_ITEM_GOLDEN_APPLE: return Feed(60); // 5 food
+ case E_ITEM_MUSHROOM_SOUP: return Feed(48); // 4 food
+ case E_ITEM_BREAD: return Feed(30); // 2.5 food
+ case E_ITEM_RAW_MEAT: return Feed(18); // 1.5 food
+ case E_ITEM_COOKED_MEAT: return Feed(48); // 4 food
+ case E_ITEM_RAW_FISH: return Feed(12); // 1 food
+ case E_ITEM_COOKED_FISH: return Feed(30); // 2.5 food
+ case E_ITEM_COOKED_CHICKEN: return Feed(36); // 3 food
+ case E_ITEM_RAW_BEEF: return Feed(18); // 1.5 food
+ case E_ITEM_STEAK: return Feed(48); // 4 food
+ case E_ITEM_RAW_CHICKEN:
+ {
+ if (!Feed(12)) // 1 food
+ {
+ return false;
+ }
+ // TODO: A random chance to get food-poisoned
+ return true;
+ }
+
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (!Feed(24))
+ {
+ return false;
+ }
+ // TODO: Food-poisoning
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
diff --git a/source/cPlayer.h b/source/cPlayer.h index 830289046..815c31316 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -81,7 +81,10 @@ public: void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
void Heal( int a_Health ); //tolua_export
- void Feed( short a_Food );
+
+ /// Returns true if any food has been consumed, false if player "full"
+ bool Feed(short a_Food);
+
void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
void KilledBy( cEntity* a_Killer ); //tolua_export
void Respawn(); //tolua_export
@@ -97,8 +100,10 @@ public: const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
- void UseEquippedItem();
+ void UseEquippedItem(void);
+ /// Returns true if the item type is edible && it has been consumed, false otherwise
+ bool EatItem(int a_ItemType);
protected:
virtual void Destroyed();
|