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author | peterbell10 <peterbell10@live.co.uk> | 2017-09-01 13:04:50 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-09-01 13:04:50 +0200 |
commit | 496c337cdfa593654018c171f6a74c28272265b5 (patch) | |
tree | fab48316d8fd6de97500ca1b8c8c5792eb578acc /src/Bindings/LuaWindow.cpp | |
parent | Update Core plugin (diff) | |
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Diffstat (limited to 'src/Bindings/LuaWindow.cpp')
-rw-r--r-- | src/Bindings/LuaWindow.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp index 2802c69db..ae390e576 100644 --- a/src/Bindings/LuaWindow.cpp +++ b/src/Bindings/LuaWindow.cpp @@ -54,22 +54,15 @@ cLuaWindow::~cLuaWindow() m_Contents.RemoveListener(*this); // Close open lua window from players, to avoid dangling pointers - class cPlayerCallback : public cPlayerListCallback - { - virtual bool Item(cPlayer * a_Player) + cRoot::Get()->ForEachPlayer([this](cPlayer & a_Player) { - if (a_Player->GetWindow() == m_LuaWindow) + if (a_Player.GetWindow() == this) { - a_Player->CloseWindow(false); + a_Player.CloseWindow(false); } return false; } - cLuaWindow * m_LuaWindow; - public: - cPlayerCallback(cLuaWindow & a_LuaWindow) { m_LuaWindow = &a_LuaWindow; } - } PlayerCallback(*this); - - cRoot::Get()->ForEachPlayer(PlayerCallback); + ); // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's // destructor, when the member is already gone. |