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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-28 15:40:57 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-03-28 15:40:57 +0200 |
commit | 748b121703fa28b10933f4432c09391e66179118 (patch) | |
tree | 58a39b6a75c3e9127507bf3c185a99e546147276 /src/Bindings/ManualBindings_World.cpp | |
parent | Fix Windows XP to 7 compatibility (#5167) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings_World.cpp | 291 |
1 files changed, 266 insertions, 25 deletions
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index 0a748c55d..db797483d 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -12,6 +12,23 @@ #include "PluginLua.h" #include "LuaChunkStay.h" +#include "BlockEntities/BeaconEntity.h" +#include "BlockEntities/BedEntity.h" +#include "BlockEntities/BrewingstandEntity.h" +#include "BlockEntities/ChestEntity.h" +#include "BlockEntities/CommandBlockEntity.h" +#include "BlockEntities/DispenserEntity.h" +#include "BlockEntities/DropSpenserEntity.h" +#include "BlockEntities/DropperEntity.h" +#include "BlockEntities/FlowerPotEntity.h" +#include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" +#include "BlockEntities/MobHeadEntity.h" +#include "BlockEntities/NoteEntity.h" + + + + /** Check that a Lua parameter is either a vector or 3 numbers in sequence \param L The Lua state @@ -50,6 +67,183 @@ static bool GetStackVectorOr3Numbers(cLuaState & L, int a_Index, Vector3<T> & a_ +/** Template for the bindings for the DoWithXYZAt(X, Y, Z) functions that don't need to check their coords. */ +template <class BlockEntityType, BLOCKTYPE... BlockTypes> +static int DoWithBlockEntityAt(lua_State * tolua_S) +{ + cLuaState L(tolua_S); + int OffsetIndex; + + // Check params: + if ( + !L.CheckParamSelf("cWorld") || + !CheckParamVectorOr3Numbers(L, "Vector3<int>", 2, OffsetIndex) || + !L.CheckParamFunction(OffsetIndex) || + !L.CheckParamEnd(OffsetIndex + 1) + ) + { + return 0; + } + + cWorld * Self = nullptr; + Vector3i Position; + cLuaState::cRef FnRef; + + // Get parameters: + if ( + !L.GetStackValues(1, Self) || + !GetStackVectorOr3Numbers(L, 2, Position) || + !L.GetStackValues(OffsetIndex, FnRef) + ) + { + return 0; + } + + if (Self == nullptr) + { + return L.ApiParamError("Invalid 'self'"); + } + if (!FnRef.IsValid()) + { + return L.ApiParamError("Expected a valid callback function for parameter %i", OffsetIndex); + } + + // Call the DoWith function: + bool res = Self->DoWithBlockEntityAt(Position, [&L, &FnRef](cBlockEntity & a_BlockEntity) + { + if constexpr (sizeof...(BlockTypes) != 0) + { + if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...)) + { + return false; + } + } + + bool ret = false; + L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret); + return ret; + }); + + // Push the result as the return value: + L.Push(res); + return 1; +} + + + + + +template < + class Ty1, + class Ty2, + bool (Ty1::*ForEachFn)(const cBoundingBox &, cFunctionRef<bool(Ty2 &)>) +> +static int ForEachInBox(lua_State * tolua_S) +{ + // Check params: + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cWorld") || + !L.CheckParamUserType(2, "cBoundingBox") || + !L.CheckParamFunction(3) || + !L.CheckParamEnd(4) + ) + { + return 0; + } + + // Get the params: + Ty1 * Self = nullptr; + cBoundingBox * Box = nullptr; + cLuaState::cRef FnRef; + L.GetStackValues(1, Self, Box, FnRef); + if ((Self == nullptr) || (Box == nullptr)) + { + return L.ApiParamError("Invalid world (%p) or boundingbox (%p)", static_cast<void *>(Self), static_cast<void *>(Box)); + } + if (!FnRef.IsValid()) + { + return L.ApiParamError("Expected a valid callback function for parameter #2"); + } + + bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item) + { + bool ret = false; + if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret)) + { + LOGWARNING("Failed to call Lua callback"); + L.LogStackTrace(); + return true; // Abort enumeration + } + + return ret; + } + ); + + // Push the result as the return value: + L.Push(res); + return 1; +} + + + + + +template <class BlockEntityType, BLOCKTYPE... BlockTypes> +static int ForEachBlockEntityInChunk(lua_State * tolua_S) +{ + // Check params: + cLuaState L(tolua_S); + if ( + !L.CheckParamSelf("cWorld") || + !L.CheckParamNumber(2, 3) || + !L.CheckParamFunction(4) || + !L.CheckParamEnd(5) + ) + { + return 0; + } + + // Get parameters: + cWorld * Self = nullptr; + int ChunkX = 0; + int ChunkZ = 0; + cLuaState::cRef FnRef; + L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef); + if (Self == nullptr) + { + return L.ApiParamError("Error in function call '#funcname#': Invalid 'self'"); + } + if (!FnRef.IsValid()) + { + return L.ApiParamError("Expected a valid callback function for parameter #4"); + } + + // Call the ForEach function: + bool res = Self->ForEachBlockEntityInChunk(ChunkX, ChunkZ, [&L, &FnRef](cBlockEntity & a_BlockEntity) + { + if constexpr (sizeof...(BlockTypes) != 0) + { + if (((a_BlockEntity.GetBlockType() != BlockTypes) && ...)) + { + return false; + } + } + + bool ret = false; + L.Call(FnRef, static_cast<BlockEntityType *>(&a_BlockEntity), cLuaState::Return, ret); + return ret; + }); + + // Push the result as the return value: + L.Push(res); + return 1; +} + + + + + static int tolua_cWorld_BroadcastBlockAction(lua_State * tolua_S) { /* Function signature: @@ -566,6 +760,53 @@ static int tolua_cWorld_FastSetBlock(lua_State * tolua_S) +static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S) +{ + // Check params: + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cWorld") || + !L.CheckParamNumber(2, 3) || + !L.CheckParamFunction(4) || + !L.CheckParamEnd(5) + ) + { + return 0; + } + + // Get parameters: + cWorld * Self = nullptr; + int ChunkX = 0; + int ChunkZ = 0; + cLuaState::cRef FnRef; + L.GetStackValues(1, Self, ChunkX, ChunkZ, FnRef); + if (Self == nullptr) + { + return L.ApiParamError("Invalid 'self'"); + } + if (!FnRef.IsValid()) + { + return L.ApiParamError("Expected a valid callback function for parameter #4"); + } + + // Call the DoWith function: + bool res = Self->ForEachEntityInChunk(ChunkX, ChunkZ, [&](cEntity & a_Item) + { + bool ret = false; + L.Call(FnRef, &a_Item, cLuaState::Return, ret); + return ret; + } + ); + + // Push the result as the return value: + L.Push(res); + return 1; +} + + + + + static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S) { // Exported manually, because tolua doesn't support converting functions to functor types. @@ -1347,35 +1588,35 @@ void cManualBindings::BindWorld(lua_State * tolua_S) tolua_function(tolua_S, "BroadcastParticleEffect", tolua_cWorld_BroadcastParticleEffect); tolua_function(tolua_S, "ChunkStay", tolua_cWorld_ChunkStay); tolua_function(tolua_S, "DoExplosionAt", tolua_cWorld_DoExplosionAt); - tolua_function(tolua_S, "DoWithBeaconAt", DoWithXYZ<cWorld, cBeaconEntity, &cWorld::DoWithBeaconAt>); - tolua_function(tolua_S, "DoWithBedAt", DoWithXYZ<cWorld, cBedEntity, &cWorld::DoWithBedAt>); - tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); - tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithXYZ<cWorld, cBrewingstandEntity, &cWorld::DoWithBrewingstandAt>); - tolua_function(tolua_S, "DoWithChestAt", DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); - tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>); - tolua_function(tolua_S, "DoWithDispenserAt", DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); - tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); - tolua_function(tolua_S, "DoWithDropperAt", DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>); - tolua_function(tolua_S, "DoWithEntityByID", DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); - tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>); - tolua_function(tolua_S, "DoWithFurnaceAt", DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); - tolua_function(tolua_S, "DoWithHopperAt", DoWithXYZ<cWorld, cHopperEntity, &cWorld::DoWithHopperAt>); - tolua_function(tolua_S, "DoWithMobHeadAt", DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadAt>); + tolua_function(tolua_S, "DoWithBeaconAt", DoWithBlockEntityAt<cBeaconEntity, E_BLOCK_BEACON>); + tolua_function(tolua_S, "DoWithBedAt", DoWithBlockEntityAt<cBedEntity, E_BLOCK_BED>); + tolua_function(tolua_S, "DoWithBlockEntityAt", DoWithBlockEntityAt<cBlockEntity>); + tolua_function(tolua_S, "DoWithBrewingstandAt", DoWithBlockEntityAt<cBrewingstandEntity, E_BLOCK_BREWING_STAND>); + tolua_function(tolua_S, "DoWithChestAt", DoWithBlockEntityAt<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>); + tolua_function(tolua_S, "DoWithCommandBlockAt", DoWithBlockEntityAt<cCommandBlockEntity, E_BLOCK_COMMAND_BLOCK>); + tolua_function(tolua_S, "DoWithDispenserAt", DoWithBlockEntityAt<cDispenserEntity, E_BLOCK_DISPENSER>); + tolua_function(tolua_S, "DoWithDropSpenserAt", DoWithBlockEntityAt<cDropSpenserEntity, E_BLOCK_DISPENSER, E_BLOCK_DROPPER>); + tolua_function(tolua_S, "DoWithDropperAt", DoWithBlockEntityAt<cDropperEntity, E_BLOCK_DROPPER>); + tolua_function(tolua_S, "DoWithEntityByID", DoWithID<cWorld, cEntity, &cWorld::DoWithEntityByID>); + tolua_function(tolua_S, "DoWithFlowerPotAt", DoWithBlockEntityAt<cFlowerPotEntity, E_BLOCK_FLOWER_POT>); + tolua_function(tolua_S, "DoWithFurnaceAt", DoWithBlockEntityAt<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>); + tolua_function(tolua_S, "DoWithHopperAt", DoWithBlockEntityAt<cHopperEntity, E_BLOCK_HOPPER>); + tolua_function(tolua_S, "DoWithMobHeadAt", DoWithBlockEntityAt<cMobHeadEntity, E_BLOCK_HEAD>); tolua_function(tolua_S, "DoWithNearestPlayer", tolua_cWorld_DoWithNearestPlayer); - tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); - tolua_function(tolua_S, "DoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); + tolua_function(tolua_S, "DoWithNoteBlockAt", DoWithBlockEntityAt<cNoteEntity, E_BLOCK_NOTE_BLOCK>); + tolua_function(tolua_S, "DoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "DoWithPlayerByUUID", tolua_cWorld_DoWithPlayerByUUID); tolua_function(tolua_S, "FastSetBlock", tolua_cWorld_FastSetBlock); - tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); - tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); - tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachInChunk<cWorld, cBrewingstandEntity, &cWorld::ForEachBrewingstandInChunk>); - tolua_function(tolua_S, "ForEachChestInChunk", ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>); - tolua_function(tolua_S, "ForEachEntity", ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); - tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>); - tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>); - tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>); + tolua_function(tolua_S, "FindAndDoWithPlayer", DoWith<cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); + tolua_function(tolua_S, "ForEachBlockEntityInChunk", ForEachBlockEntityInChunk<cBlockEntity>); + tolua_function(tolua_S, "ForEachBrewingstandInChunk", ForEachBlockEntityInChunk<cBrewingstandEntity, E_BLOCK_BREWING_STAND>); + tolua_function(tolua_S, "ForEachChestInChunk", ForEachBlockEntityInChunk<cChestEntity, E_BLOCK_CHEST, E_BLOCK_TRAPPED_CHEST>); + tolua_function(tolua_S, "ForEachEntity", ForEach<cWorld, cEntity, &cWorld::ForEachEntity>); + tolua_function(tolua_S, "ForEachEntityInBox", ForEachInBox<cWorld, cEntity, &cWorld::ForEachEntityInBox>); + tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk); + tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachBlockEntityInChunk<cFurnaceEntity, E_BLOCK_FURNACE, E_BLOCK_LIT_FURNACE>); tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk); - tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); + tolua_function(tolua_S, "ForEachPlayer", ForEach<cWorld, cPlayer, &cWorld::ForEachPlayer>); tolua_function(tolua_S, "GetBlock", tolua_cWorld_GetBlock); tolua_function(tolua_S, "GetBlockBlockLight", tolua_cWorld_GetBlockBlockLight); tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); |