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author | peterbell10 <peterbell10@live.co.uk> | 2017-09-01 13:04:50 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-09-01 13:04:50 +0200 |
commit | 496c337cdfa593654018c171f6a74c28272265b5 (patch) | |
tree | fab48316d8fd6de97500ca1b8c8c5792eb578acc /src/BlockEntities/ChestEntity.cpp | |
parent | Update Core plugin (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/ChestEntity.cpp | 28 |
1 files changed, 6 insertions, 22 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index a8f5b7242..5e8b29a45 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -138,33 +138,18 @@ bool cChestEntity::UsedBy(cPlayer * a_Player) void cChestEntity::ScanNeighbours() { // Callback for finding neighbouring chest: - class cFindNeighbour : - public cChestCallback + auto FindNeighbour = [this](cChestEntity & a_Chest) { - public: - cChestEntity * m_Neighbour; - BLOCKTYPE m_ChestType; - - cFindNeighbour(BLOCKTYPE a_ChestType) : - m_Neighbour(nullptr), - m_ChestType(a_ChestType) + if (a_Chest.GetBlockType() != m_BlockType) { + // Neighboring block is not the same type of chest + return true; } - - virtual bool Item(cChestEntity * a_Chest) override - { - if (a_Chest->GetBlockType() != m_ChestType) - { - // Neighboring block is not the same type of chest - return true; - } - m_Neighbour = a_Chest; - return false; - } + m_Neighbour = &a_Chest; + return false; }; // Scan horizontally adjacent blocks for any neighbouring chest of the same type: - cFindNeighbour FindNeighbour(m_BlockType); if ( m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) || m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) || @@ -172,7 +157,6 @@ void cChestEntity::ScanNeighbours() m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, FindNeighbour) ) { - m_Neighbour = FindNeighbour.m_Neighbour; m_Neighbour->m_Neighbour = this; // Force neighbour's window shut. Does Mojang server do this or should a double window open? m_Neighbour->DestroyWindow(); |