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authorMattes D <github@xoft.cz>2019-09-29 14:59:24 +0200
committerGitHub <noreply@github.com>2019-09-29 14:59:24 +0200
commit365cbc6e1cea96741e26c9ce912b003f8fd2c62c (patch)
treef23682c47928597791c53f3a300b03494ffde417 /src/BlockEntities/DispenserEntity.cpp
parentCactus can now grow and will be dropped if there is no place to grow. (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/DispenserEntity.cpp100
1 files changed, 46 insertions, 54 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 249952c7a..9d8267c38 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -13,8 +13,8 @@
-cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
- Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World)
+cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
+ super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
ASSERT(a_BlockType == E_BLOCK_DISPENSER);
}
@@ -25,27 +25,24 @@ cDispenserEntity::cDispenserEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
- int DispX = m_RelX;
- int DispY = m_PosY;
- int DispZ = m_RelZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
- cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == nullptr)
+ Vector3i dispRelCoord(GetRelPos());
+ auto meta = a_Chunk.GetMeta(dispRelCoord);
+ AddDropSpenserDir(dispRelCoord, meta);
+ auto dispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(dispRelCoord.x, dispRelCoord.z);
+ if (dispChunk == nullptr)
{
// Would dispense into / interact with a non-loaded chunk, ignore the tick
return;
}
- BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
- int BlockX = (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- int BlockZ = (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE dispBlock = dispChunk->GetBlock(dispRelCoord);
+ auto dispAbsCoord = dispChunk->RelativeToAbsolute(dispRelCoord);
// Dispense the item:
const cItem & SlotItem = m_Contents.GetSlot(a_SlotNum);
- if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(DispBlock)) // only actually place the minecart if there are rails!
+ if (ItemCategory::IsMinecart(SlotItem.m_ItemType) && IsBlockRail(dispBlock)) // only actually place the minecart if there are rails!
{
- if (m_World->SpawnMinecart(BlockX + 0.5, DispY + 0.5, BlockZ + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
+ if (m_World->SpawnMinecart(dispAbsCoord.x + 0.5, dispAbsCoord.y + 0.5, dispAbsCoord.z + 0.5, SlotItem.m_ItemType) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -55,15 +52,15 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
case E_ITEM_BUCKET:
{
- LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- switch (DispBlock)
+ LOGD("Dispensing empty bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
+ switch (dispBlock)
{
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ dispChunk->SetBlock(dispRelCoord, E_BLOCK_AIR, 0);
}
break;
}
@@ -72,7 +69,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ dispChunk->SetBlock(dispRelCoord, E_BLOCK_AIR, 0);
}
break;
}
@@ -87,10 +84,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_WATER_BUCKET:
{
- LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ LOGD("Dispensing water bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
+ if (EmptyLiquidBucket(dispBlock, a_SlotNum))
{
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ dispChunk->SetBlock(dispRelCoord, E_BLOCK_WATER, 0);
}
else
{
@@ -101,10 +98,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_LAVA_BUCKET:
{
- LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
+ LOGD("Dispensing lava bucket in slot %d; dispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(dispBlock).c_str(), dispBlock);
+ if (EmptyLiquidBucket(dispBlock, a_SlotNum))
{
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ dispChunk->SetBlock(dispRelCoord, E_BLOCK_LAVA, 0);
}
else
{
@@ -115,9 +112,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SPAWN_EGG:
{
- double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage), false) != cEntity::INVALID_ID)
+ double MobX = 0.5 + dispAbsCoord.x;
+ double MobZ = 0.5 + dispAbsCoord.z;
+ if (m_World->SpawnMob(MobX, dispAbsCoord.y, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage), false) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -127,11 +124,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_BLOCK_TNT:
{
// Spawn a primed TNT entity, if space allows:
- if (!cBlockInfo::IsSolid(DispBlock))
+ if (!cBlockInfo::IsSolid(dispBlock))
{
- double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity
+ m_World->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + dispAbsCoord, 80, 0); // 80 ticks fuse, no initial velocity
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
break;
@@ -140,9 +135,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FLINT_AND_STEEL:
{
// Spawn fire if the block in front is air.
- if (DispBlock == E_BLOCK_AIR)
+ if (dispBlock == E_BLOCK_AIR)
{
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
+ dispChunk->SetBlock(dispRelCoord, E_BLOCK_FIRE, 0);
bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
@@ -156,7 +151,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIRE_CHARGE:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFireCharge, GetShootVector(Meta) * 20) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkFireCharge, GetShootVector(meta) * 20) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -165,7 +160,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ARROW:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkArrow, GetShootVector(Meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkArrow, GetShootVector(meta) * 30 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -174,7 +169,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SNOWBALL:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSnowball, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkSnowball, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -183,7 +178,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_EGG:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkEgg, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkEgg, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -192,7 +187,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_BOTTLE_O_ENCHANTING:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkExpBottle, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkExpBottle, GetShootVector(meta) * 20 + Vector3d(0, 1, 0)) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -201,7 +196,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_POTION:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkSplashPotion, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkSplashPotion, GetShootVector(meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -215,7 +210,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
DropFromSlot(a_Chunk, a_SlotNum);
break;
}
- if (m_World->GrowRipePlant(BlockX, DispY, BlockZ, true))
+ if (m_World->GrowRipePlant(dispAbsCoord.x, dispAbsCoord.y, dispAbsCoord.z, true))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -229,16 +224,16 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ACACIA_BOAT:
case E_ITEM_DARK_OAK_BOAT:
{
- Vector3d SpawnPos;
- if (IsBlockWater(DispBlock))
+ Vector3d spawnPos = dispAbsCoord;
+ if (IsBlockWater(dispBlock))
{
// Water next to the dispenser, spawn a boat above the water block
- SpawnPos.Set(BlockX, DispY + 1, BlockZ);
+ spawnPos.y += 1;
}
- else if (IsBlockWater(DispChunk->GetBlock(DispX, DispY - 1, DispZ)))
+ else if (IsBlockWater(dispChunk->GetBlock(dispRelCoord.addedY(-1))))
{
// Water one block below the dispenser, spawn a boat at the dispenser's Y level
- SpawnPos.Set(BlockX, DispY, BlockZ);
+ // No adjustment needed
}
else
{
@@ -247,10 +242,10 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
break;
}
- SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
- SpawnPos += Vector3d(0.5, 0.5, 0.5);
+ spawnPos += GetShootVector(meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
+ spawnPos += Vector3d(0.5, 0.5, 0.5);
- if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem)))
+ if (m_World->SpawnBoat(spawnPos, cBoat::ItemToMaterial(SlotItem)))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -259,7 +254,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIREWORK_ROCKET:
{
- if (SpawnProjectileFromDispenser(BlockX, DispY, BlockZ, cProjectileEntity::pkFirework, GetShootVector(Meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
+ if (SpawnProjectileFromDispenser(dispAbsCoord, cProjectileEntity::pkFirework, GetShootVector(meta) * 20 + Vector3d(0, 1, 0), &SlotItem) != cEntity::INVALID_ID)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -278,12 +273,9 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-UInt32 cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector, const cItem * a_Item)
+UInt32 cDispenserEntity::SpawnProjectileFromDispenser(Vector3i a_BlockPos, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector, const cItem * a_Item)
{
- return m_World->CreateProjectile(
- static_cast<double>(a_BlockX + 0.5),
- static_cast<double>(a_BlockY + 0.5),
- static_cast<double>(a_BlockZ + 0.5),
+ return m_World->CreateProjectile(Vector3d(0.5, 0.5, 0.5) + a_BlockPos,
a_Kind, nullptr, a_Item, &a_ShootVector
);
}