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author | QUSpilPrgm <QUSpilPrgm@users.noreply.github.com> | 2016-05-29 10:30:47 +0200 |
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committer | QUSpilPrgm <QUSpilPrgm@users.noreply.github.com> | 2016-06-03 15:45:49 +0200 |
commit | 706257f8fbd897dc6087fa93269dd964d633d0f8 (patch) | |
tree | 6dd9d70ac993c04993580345b246f5d0c52f1ccc /src/BlockEntities/DispenserEntity.h | |
parent | Debuggers: Added the forgotten Inject.lua file. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index c9b553017..03ce3ad69 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -26,7 +26,7 @@ public: /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or 0 on failure. */ - UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed); + UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr); /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ Vector3d GetShootVector(NIBBLETYPE a_Meta); |