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author | worktycho <work.tycho@gmail.com> | 2014-09-26 17:04:26 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2014-09-26 17:04:26 +0200 |
commit | 411c69b420acdc1e103a76a1a52e2c488aee5718 (patch) | |
tree | 06e33fb4b17d9c782ebb834a9821571f11ae103c /src/BlockEntities | |
parent | Improved searching for spawn. (diff) | |
parent | Merge branch 'master' into redstoneTests (diff) | |
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.h | 7 | ||||
-rw-r--r-- | src/BlockEntities/DispenserEntity.cpp | 2 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d02bf7d7b..22cd44322 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -10,7 +10,7 @@ #pragma once #include "BlockEntity.h" - +#include "RedstonePoweredEntity.h" @@ -27,7 +27,8 @@ namespace Json // tolua_begin class cCommandBlockEntity : - public cBlockEntity + public cBlockEntity, + public cRedstonePoweredEntity { typedef cBlockEntity super; @@ -52,7 +53,7 @@ public: // tolua_begin /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); + virtual void SetRedstonePower(bool a_IsPowered) override; /// Sets the command block to execute a command in the next tick void Activate(void); diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index f8830bf25..068891d66 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -109,7 +109,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) + if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } |