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author | KingCol13 <48412633+KingCol13@users.noreply.github.com> | 2020-09-28 14:41:49 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-28 14:41:49 +0200 |
commit | 8eca58a1c9d3ea928b301de1ad772a46164372e1 (patch) | |
tree | 9627cfb9c43ed9b332a493c474e7ebe119543b89 /src/Blocks/BlockGravel.h | |
parent | Enchanting consumes lapis, removes correct number of levels (#4934) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockGravel.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/Blocks/BlockGravel.h b/src/Blocks/BlockGravel.h index 972dea4e4..2e145f5e5 100644 --- a/src/Blocks/BlockGravel.h +++ b/src/Blocks/BlockGravel.h @@ -18,15 +18,19 @@ private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override { - // TODO: Handle the Fortune and Silk touch enchantments here - if (GetRandomProvider().RandBool(0.10)) + if (ToolHasSilkTouch(a_Tool)) { - return cItem(E_ITEM_FLINT, 1, 0); + return cItem(E_BLOCK_GRAVEL); } - else + + // Denominator of probability from wiki, don't let it go below 1. + const auto Denominator = std::max(10 - 3 * ToolFortuneLevel(a_Tool), 1); + if (GetRandomProvider().RandBool(1.0 / Denominator)) { - return cItem(E_BLOCK_GRAVEL, 1, 0); + return cItem(E_ITEM_FLINT); } + + return cItem(E_BLOCK_GRAVEL); } |