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author | KingCol13 <48412633+KingCol13@users.noreply.github.com> | 2020-09-28 14:41:49 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-28 14:41:49 +0200 |
commit | 8eca58a1c9d3ea928b301de1ad772a46164372e1 (patch) | |
tree | 9627cfb9c43ed9b332a493c474e7ebe119543b89 /src/Blocks/BlockSeaLantern.h | |
parent | Enchanting consumes lapis, removes correct number of levels (#4934) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockSeaLantern.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h index 9804642ca..d3adc95f4 100644 --- a/src/Blocks/BlockSeaLantern.h +++ b/src/Blocks/BlockSeaLantern.h @@ -23,15 +23,11 @@ private: // Drop self only when using silk-touch: if (ToolHasSilkTouch(a_Tool)) { - return cItem(E_BLOCK_SEA_LANTERN, 1, 0); + return cItem(E_BLOCK_SEA_LANTERN); } // Number of crystals to drop, capped at the max amount of 5. - const auto Drops = std::min( - static_cast<char>(5), - GetRandomProvider().RandInt<char>(2, 3 + ToolFortuneLevel(a_Tool)) - ); - - return cItem(E_ITEM_PRISMARINE_CRYSTALS, Drops); + const auto DropNum = FortuneDiscreteRandom(2, 3, ToolFortuneLevel(a_Tool), 5); + return cItem(E_ITEM_PRISMARINE_CRYSTALS, DropNum); } } ; |