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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-10 00:43:06 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-10 00:43:06 +0100 |
commit | 97a1147acaf3a994fb1c62cf79a70dfd10f22fe0 (patch) | |
tree | 58e9e1c1dc77c0322a9dfba41704b769f0cf331d /src/Blocks | |
parent | Fixed VS013 compile (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 99559ed02..fde6bd803 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -376,9 +376,8 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX MicroZ = a_BlockZ + 0.5; // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) - //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } |