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author | Mat <mail@mathias.is> | 2020-03-22 16:33:36 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-22 16:33:36 +0100 |
commit | c968f1f7da722eddb291c8ef474f1e0394621911 (patch) | |
tree | 74dbb39578e20e5b3ac9aa648bf093ab4ecf490d /src/ChunkMap.cpp | |
parent | Fix invalid explosion damage (#4529) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 98d63df94..6edcf3d54 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1199,7 +1199,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ { // Activate the TNT, with a random fuse between 10 to 30 game ticks int FuseTime = GetRandomProvider().RandInt(10, 30); - m_World->SpawnPrimedTNT({a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5}, FuseTime); + m_World->SpawnPrimedTNT({a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5}, FuseTime, 1, false); // Initial velocity, no fuse sound area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; |