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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-21 15:31:44 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-22 00:21:01 +0100 |
commit | f3ec768dfbad65e269da9c43f1ca982d0fb7234d (patch) | |
tree | 5b82daad6716a8af8779565fb9671502d415668d /src/ChunkMap.h | |
parent | Prepare for 1.15+ (#4856) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.h | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 4a7e952b5..38f03255a 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -112,16 +112,16 @@ public: /** Calls the callback with the chunk's data, if available (with ChunkCS locked). Returns true if the chunk was reported successfully, false if not (chunk not present or callback failed). */ - bool GetChunkData(cChunkCoords a_Coords, cChunkDataCallback & a_Callback); + bool GetChunkData(cChunkCoords a_Coords, cChunkDataCallback & a_Callback) const; /** Copies the chunk's blocktypes into a_Blocks; returns true if successful */ bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks); /** Returns true iff the chunk is in the loader / generator queue. */ - bool IsChunkQueued(int a_ChunkX, int a_ChunkZ); + bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const; - bool IsChunkValid (int a_ChunkX, int a_ChunkZ); - bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); + bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; + bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ) const; int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated @@ -134,24 +134,24 @@ public: /** Makes the specified player collect all the pickups around them. */ void CollectPickupsByPlayer(cPlayer & a_Player); - BLOCKTYPE GetBlock (Vector3i a_BlockPos); - NIBBLETYPE GetBlockMeta (Vector3i a_BlockPos); - NIBBLETYPE GetBlockSkyLight (Vector3i a_BlockPos); - NIBBLETYPE GetBlockBlockLight(Vector3i a_BlockPos); + BLOCKTYPE GetBlock (Vector3i a_BlockPos) const; + NIBBLETYPE GetBlockMeta (Vector3i a_BlockPos) const; + NIBBLETYPE GetBlockSkyLight (Vector3i a_BlockPos) const; + NIBBLETYPE GetBlockBlockLight(Vector3i a_BlockPos) const; /** Sets the meta for the specified block, while keeping the blocktype. Ignored if the chunk is invalid. */ void SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_BlockMeta); void SetBlock (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool GetBlockTypeMeta (Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - bool GetBlockInfo (Vector3i, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); + bool GetBlockTypeMeta (Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; + bool GetBlockInfo (Vector3i, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) const; /** Special function used for growing trees, replaces only blocks that tree may overwrite */ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks); /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ - EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ); + EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ) const; /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). Doesn't resend the chunk to clients. */ @@ -462,6 +462,9 @@ private: /** Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSChunks is locked. To be called only from cChunkMap. */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); + /** Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSChunks is locked. To be called only from cChunkMap. */ + const cChunk * FindChunk(int a_ChunkX, int a_ChunkZ) const; + /** Adds a new cChunkStay descendant to the internal list of ChunkStays; loads its chunks. To be used only by cChunkStay; others should use cChunkStay::Enable() instead */ void AddChunkStay(cChunkStay & a_ChunkStay); |