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author | peterbell10 <peterbell10@live.co.uk> | 2017-08-25 14:43:18 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-08-25 14:43:18 +0200 |
commit | f4f2fc7c3d76eb3dc5a91c5eefb36c10597d6cb7 (patch) | |
tree | 70139b1ad7ed221e4b75c3a9e247b337de68eb07 /src/ClientHandle.cpp | |
parent | compile.sh update. Fixed -d and -n, intelligent thread choice (#3960) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 41 |
1 files changed, 7 insertions, 34 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 5fc659fe1..caa2d8fd8 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -274,55 +274,28 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage -AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) +cUUID cClientHandle::GenerateOfflineUUID(const AString & a_Username) { // Online UUIDs are always version 4 (random) // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs // This guarantees that they will never collide with an online UUID and can be distinguished. - // Proper format for a version 3 UUID is: - // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B - // Note that we generate a short UUID (without the dashes) // First make the username lowercase: AString lcUsername = StrToLower(a_Username); - // Generate an md5 checksum, and use it as base for the ID: - unsigned char MD5[16]; - md5(reinterpret_cast<const unsigned char *>(lcUsername.c_str()), lcUsername.length(), MD5); - MD5[6] &= 0x0f; // Need to trim to 4 bits only... - MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars - return Printf("%02x%02x%02x%02x%02x%02x3%01x%02x8%01x%02x%02x%02x%02x%02x%02x%02x", - MD5[0], MD5[1], MD5[2], MD5[3], - MD5[4], MD5[5], MD5[6], MD5[7], - MD5[8], MD5[9], MD5[10], MD5[11], - MD5[12], MD5[13], MD5[14], MD5[15] - ); + return cUUID::GenerateVersion3(lcUsername); } -bool cClientHandle::IsUUIDOnline(const AString & a_UUID) +bool cClientHandle::IsUUIDOnline(const cUUID & a_UUID) { // Online UUIDs are always version 4 (random) // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs // This guarantees that they will never collide with an online UUID and can be distinguished. - // The version-specifying char is at pos #12 of raw UUID, pos #14 in dashed-UUID. - switch (a_UUID.size()) - { - case 32: - { - // This is the UUID format without dashes, the version char is at pos #12: - return (a_UUID[12] == '4'); - } - case 36: - { - // This is the UUID format with dashes, the version char is at pos #14: - return (a_UUID[14] == '4'); - } - } - return false; + return (a_UUID.Version() == 4); } @@ -342,7 +315,7 @@ void cClientHandle::Kick(const AString & a_Reason) -void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) +void cClientHandle::Authenticate(const AString & a_Name, const cUUID & a_UUID, const Json::Value & a_Properties) { // Atomically increment player count (in server thread) cRoot::Get()->GetServer()->PlayerCreated(); @@ -366,7 +339,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, m_Username = a_Name; // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet): - if (m_UUID.empty()) + if (m_UUID.IsNil()) { m_UUID = a_UUID; } @@ -1661,7 +1634,7 @@ void cClientHandle::HandleSlotSelected(Int16 a_SlotNum) -void cClientHandle::HandleSpectate(const AString & a_PlayerUUID) +void cClientHandle::HandleSpectate(const cUUID & a_PlayerUUID) { m_Player->GetWorld()->DoWithPlayerByUUID(a_PlayerUUID, [=](cPlayer * a_ToSpectate) { |