diff options
author | Mattes D <github@xoft.cz> | 2013-12-19 22:58:49 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2013-12-19 22:58:49 +0100 |
commit | 39251bccd3a3744859ae2818e9283971a6413326 (patch) | |
tree | fa0adcda98ce23be2d2c77b65c85766a1425ab05 /src/ClientHandle.cpp | |
parent | Merge pull request #449 from mc-server/Fishing_Rod (diff) | |
parent | Fixed PlayerAbilities and creative (diff) | |
download | cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar.gz cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar.bz2 cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar.lz cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar.xz cuberite-39251bccd3a3744859ae2818e9283971a6413326.tar.zst cuberite-39251bccd3a3744859ae2818e9283971a6413326.zip |
Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9550e3afe..837f88e61 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -264,9 +264,6 @@ void cClientHandle::Authenticate(void) // Send experience m_Player->SendExperience(); - // Send gamemode (1.6.1 movementSpeed): - SendGameMode(m_Player->GetGameMode()); - m_Player->Initialize(World); m_State = csAuthenticated; @@ -489,6 +486,9 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) { + UNUSED(FlyingSpeed); // Ignore the client values for these + UNUSED(WalkingSpeed); + m_Player->SetCanFly(a_CanFly); m_Player->SetFlying(a_IsFlying); } @@ -1065,7 +1065,29 @@ void cClientHandle::HandleAnimation(char a_Animation) // Plugin disagrees, bail out return; } - + + // Because the animation ID sent to servers by clients are different to those sent back, we need this + switch (a_Animation) + { + case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 + case 1: + case 2: + case 3: + { + a_Animation--; // Offset by -1 + break; + } + case 5: + case 6: + case 7: + { + a_Animation -= 2; // Offset by -2 + break; + } + default: // Anything else is the same + break; + } + m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); } |