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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-13 01:12:32 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-13 01:17:31 +0200 |
commit | e11f41d04821c9c00796066b45c4ace86415beb3 (patch) | |
tree | 7e843c6de0c6ba98c01a7cd6a50b731f12015058 /src/ClientHandle.h | |
parent | Merge pull request #1154 from mc-server/trappedchests (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 6f2c86b27..b0bbda19e 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -325,9 +325,6 @@ private: int m_LastDigBlockX; int m_LastDigBlockY; int m_LastDigBlockZ; - - /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */ - int m_TicksSinceDestruction; enum eState { @@ -338,7 +335,6 @@ private: csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks - csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31) csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread // TODO: Add Kicking here as well |