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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-24 16:30:36 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-12-26 18:55:45 +0100 |
commit | bb37e5c152963cdc4859ca1ba571c3c53ed98ec3 (patch) | |
tree | ec503e7669f9aecffc75b3f2032d93194a1d6a0e /src/ClientHandle.h | |
parent | Don't prematurely exit "downloading terrain" screen on join (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 93864b002..e52236411 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -124,10 +124,6 @@ public: // tolua_export /** Remove all loaded chunks that are no longer in range */ void UnloadOutOfRangeChunks(void); - /** Removes the client from all chunks. Used when destroying the player. - When switching worlds, RemoveFromWorld does this function's job so it isn't called. */ - void RemoveFromAllChunks(void); - inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); } /** Called while the client is being ticked from the world via its cPlayer object */ @@ -505,7 +501,6 @@ private: csAuthenticating, ///< The client has logged in, waiting for external authentication csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them - csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay csKicked, ///< Disconnect packet sent, awaiting connection closure csQueuedForDestruction, ///< The client will be destroyed in the next tick (flag set when socket closed) |