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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-13 01:12:32 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-13 01:17:31 +0200
commite11f41d04821c9c00796066b45c4ace86415beb3 (patch)
tree7e843c6de0c6ba98c01a7cd6a50b731f12015058 /src/ClientHandle.h
parentMerge pull request #1154 from mc-server/trappedchests (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 6f2c86b27..b0bbda19e 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -325,9 +325,6 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
-
- /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
- int m_TicksSinceDestruction;
enum eState
{
@@ -338,7 +335,6 @@ private:
csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well