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authorTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
committerTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
commit8780b324ff075f17358b01bc3615da0397fbe8be (patch)
treed448ab665fd50cca3861e06654f8668a89c8d953 /src/ClientHandle.h
parentAdded Testing capability (diff)
parentFixed MSVC2013 compilation. (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3d01d8034..9f8d44129 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -77,6 +77,11 @@ public:
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
+ /** Formats the type of message with the proper color and prefix for sending to the client. **/
+ AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+
+ AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication