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author | Tycho <work.tycho+git@gmail.com> | 2014-05-01 20:50:40 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-05-01 20:50:40 +0200 |
commit | 8780b324ff075f17358b01bc3615da0397fbe8be (patch) | |
tree | d448ab665fd50cca3861e06654f8668a89c8d953 /src/ClientHandle.h | |
parent | Added Testing capability (diff) | |
parent | Fixed MSVC2013 compilation. (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3d01d8034..9f8d44129 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -77,6 +77,11 @@ public: This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + + /** Formats the type of message with the proper color and prefix for sending to the client. **/ + AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); + + AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication |