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author | archshift <admin@archshift.com> | 2014-04-25 02:24:39 +0200 |
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committer | archshift <admin@archshift.com> | 2014-04-25 03:03:49 +0200 |
commit | b008ba5d982542d8a2857544af1aa88a41cf7b13 (patch) | |
tree | 8b08264287ae5eb55f6a10b952126d399dc15b5d /src/ClientHandle.h | |
parent | Fixed class capitalization for the cave spider. (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3d01d8034..e2b44ce8a 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -77,6 +77,9 @@ public: This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + + // Formats the type of message with the proper color and prefix for sending to the client. + AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication |