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author | daniel0916 <theschokolps@gmail.com> | 2014-01-31 19:46:51 +0100 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-01-31 19:46:51 +0100 |
commit | 36120db400691be75199ff404e35f5c289b8818f (patch) | |
tree | 0547d366be14b96a961331de0f93ae86ff0fa4ae /src/Enchantments.h | |
parent | removed hook from enchanting commit (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index e984df92e..e0861aa1e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,6 +29,9 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ + +typedef std::vector<cEnchantments> cEnchantmentsArray; + // tolua_begin class cEnchantments { @@ -62,7 +65,7 @@ public: enchLuckOfTheSea = 61, enchLure = 62, } ; - + /// Creates an empty enchantments container cEnchantments(void); |