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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-04 10:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 10:10:47 +0200 |
commit | 07ca09574072b303064eafb2751f8f83c865f083 (patch) | |
tree | a863831747b046c143a3e2d09ad1f665501d9a0d /src/Entities/ArrowEntity.h | |
parent | Buttons can now be triggered by arrows. (#4670) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 474932514..6b6e5d010 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -92,12 +92,6 @@ protected: /** Timer for pickup collection animation or five minute timeout */ std::chrono::milliseconds m_Timer; - /** Timer for client arrow position confirmation via TeleportEntity */ - std::chrono::milliseconds m_HitGroundTimer; - - // Whether the arrow has already been teleported into the proper position in the ground. - bool m_HasTeleported; - /** If true, the arrow is in the process of being collected - don't go to anyone else */ bool m_bIsCollected; |