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authorTiger Wang <ziwei.tiger@outlook.com>2020-05-04 10:10:47 +0200
committerGitHub <noreply@github.com>2020-05-04 10:10:47 +0200
commit07ca09574072b303064eafb2751f8f83c865f083 (patch)
treea863831747b046c143a3e2d09ad1f665501d9a0d /src/Entities/ArrowEntity.h
parentButtons can now be triggered by arrows. (#4670) (diff)
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Diffstat (limited to 'src/Entities/ArrowEntity.h')
-rw-r--r--src/Entities/ArrowEntity.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 474932514..6b6e5d010 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -92,12 +92,6 @@ protected:
/** Timer for pickup collection animation or five minute timeout */
std::chrono::milliseconds m_Timer;
- /** Timer for client arrow position confirmation via TeleportEntity */
- std::chrono::milliseconds m_HitGroundTimer;
-
- // Whether the arrow has already been teleported into the proper position in the ground.
- bool m_HasTeleported;
-
/** If true, the arrow is in the process of being collected - don't go to anyone else */
bool m_bIsCollected;