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author | Bond-009 <bond.009@outlook.com> | 2019-08-11 11:39:43 +0200 |
---|---|---|
committer | peterbell10 <peterbell10@live.co.uk> | 2019-08-11 11:39:43 +0200 |
commit | e0ca4d83991d80865781c1dbbbfa1f92259a366a (patch) | |
tree | 7a1ee18692772befe2c60bd304474fae99d51e1b /src/Entities/Entity.cpp | |
parent | Wake up redstone simulator on slot changes for blockentities (#4348) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7546cc402..55f5ba144 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -414,7 +414,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) { - a_TDI.FinalDamage *= 1.5; // 150% damage + a_TDI.FinalDamage *= 1.5f; // 150% damage m_World->BroadcastEntityAnimation(*this, 4); // Critical hit } } @@ -427,7 +427,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (SharpnessLevel > 0) { - a_TDI.FinalDamage += 1.25 * SharpnessLevel; + a_TDI.FinalDamage += 1.25f * SharpnessLevel; } else if (SmiteLevel > 0) { @@ -441,7 +441,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case mtWither: case mtZombiePigman: { - a_TDI.FinalDamage += 2.5 * SmiteLevel; + a_TDI.FinalDamage += 2.5f * SmiteLevel; break; } default: break; @@ -459,7 +459,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case mtCaveSpider: case mtSilverfish: { - a_TDI.FinalDamage += 2.5 * BaneOfArthropodsLevel; + a_TDI.FinalDamage += 2.5f * BaneOfArthropodsLevel; // The duration of the effect is a random value between 1 and 1.5 seconds at level I, // increasing the max duration by 0.5 seconds each level // Ref: https://minecraft.gamepedia.com/Enchanting#Bane_of_Arthropods @@ -868,7 +868,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // Position changed -> super::Tick() called: - GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT) + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT); // Set swim states (water, lava, and fire): SetSwimState(*NextChunk); @@ -920,7 +920,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) int BlockZ = POSZ_TOINT; // Position changed -> super::HandlePhysics() called - GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ) + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ); // TODO Add collision detection with entities. auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt); |