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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2021-12-02 00:31:10 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-02 00:31:10 +0100 |
commit | 3ff57559e36d3254c64e334fbe3bdd47398fe16f (patch) | |
tree | 30a73d405640285863bfa9932afbee482f36b50c /src/Entities/Entity.cpp | |
parent | Added ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) (diff) | |
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index bf4b9372c..0bb8b97bc 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -406,7 +406,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { cPlayer * Player = static_cast<cPlayer *>(a_TDI.Attacker); - Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this); + Player->GetEquippedItem().GetHandler().OnEntityAttack(Player, this); // Whether an enchantment boosted this attack's damage. bool MagicalCriticalHit = false; |